Defensive Ship Design
How do you make it practical?
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GalCiv2 Forums
Iztok's Ship Design Strategies article on the Wiki says this:
How effective is the Most Defense strategy? In DA, defenses have gotten a big boost in usefulness, but according to this, you must have the same type defense and this design strategy is only useful in the early-to-midgame timeframe. But how come this isn't effective later on, and to what level of tech is it effective? This also means that you must have at least 2 kinds of defenses to match 2 kinds of weapons(probably missiles and beams). However:
-Each branch of defense costs about 15000 RP.
-You must have a weapon branch, which costs between 50000-75000 RP.
-Propulsion tech altogether costs just over 15000 RP.
For All Attack, you only have to research up a weaponry branch and propulsion tech, while in Most Defense, you at least have to research up a weaponry branch and 2 defense branches.
So for Most Defenses, do you have to simply research more, or do you have to let off some of your weapon or propulsion research to keep the research going for 2 lines of defense? I've been trying to design some defensive ships with missiles, point defense, and shields, and it's kind of hard when compared to designing simpler pure attack ships. Do you use both defenses at once or make 2 separate designs using different defense tech? Do you lay off on propulsion, cut back on weaponry, or just research more for larger hulls and smaller parts?
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Also, what if you're Good Alignment, that too with Universalist Party and a Luck bonus? Then you get superior defense techs which also grant you 5% defense bonuses each(or a 5% HP bonus for Arnorian Battle Armor), and you can build the Empathic Tactical Center which boosts all defenses by 20%. With 50% to 80%(in case of Altarians) Luck, the rolls ought to be high which means several enemy shots will be totally rebounded, but what about offense? Do you need more attack to survive the battle turn limit, or would attaching just a few weapons or weak-but-compact weapons be enough to destroy a lightly/moderately defended opponent fleet within the time limit? Or is it HP that determines who survives the turn limit, in which case handling it would be much easier?
There are actually only two feasible ways to build ships in DA: all-attack one and most-defenses one.
All-attack means only best weapons and engines (0-2) in biggest hull available. You'll be losing some of those ships, but by "in case of mutual destruction the strongest ships survives" rule (and this design will probably be the strongest), not so many you'd expect.
Most-defense means your single ship has to have at least 75% of defenses as your opponent's fleet has attack (ofc. higher is better, and defenses have to match his weapons' type). If you can match that, your ships will take in combat only little damage, but will destroy lots of opponent's fleets. However timeframe of usefullnes for this design type is limited to early and mid game. With opponent's very high weapons and logistic tech your main fighter should be all-weapons design.
All-attack means only best weapons and engines (0-2) in biggest hull available. You'll be losing some of those ships, but by "in case of mutual destruction the strongest ships survives" rule (and this design will probably be the strongest), not so many you'd expect.
Most-defense means your single ship has to have at least 75% of defenses as your opponent's fleet has attack (ofc. higher is better, and defenses have to match his weapons' type). If you can match that, your ships will take in combat only little damage, but will destroy lots of opponent's fleets. However timeframe of usefullnes for this design type is limited to early and mid game. With opponent's very high weapons and logistic tech your main fighter should be all-weapons design.
How effective is the Most Defense strategy? In DA, defenses have gotten a big boost in usefulness, but according to this, you must have the same type defense and this design strategy is only useful in the early-to-midgame timeframe. But how come this isn't effective later on, and to what level of tech is it effective? This also means that you must have at least 2 kinds of defenses to match 2 kinds of weapons(probably missiles and beams). However:
-Each branch of defense costs about 15000 RP.
-You must have a weapon branch, which costs between 50000-75000 RP.
-Propulsion tech altogether costs just over 15000 RP.
For All Attack, you only have to research up a weaponry branch and propulsion tech, while in Most Defense, you at least have to research up a weaponry branch and 2 defense branches.
So for Most Defenses, do you have to simply research more, or do you have to let off some of your weapon or propulsion research to keep the research going for 2 lines of defense? I've been trying to design some defensive ships with missiles, point defense, and shields, and it's kind of hard when compared to designing simpler pure attack ships. Do you use both defenses at once or make 2 separate designs using different defense tech? Do you lay off on propulsion, cut back on weaponry, or just research more for larger hulls and smaller parts?
-
Also, what if you're Good Alignment, that too with Universalist Party and a Luck bonus? Then you get superior defense techs which also grant you 5% defense bonuses each(or a 5% HP bonus for Arnorian Battle Armor), and you can build the Empathic Tactical Center which boosts all defenses by 20%. With 50% to 80%(in case of Altarians) Luck, the rolls ought to be high which means several enemy shots will be totally rebounded, but what about offense? Do you need more attack to survive the battle turn limit, or would attaching just a few weapons or weak-but-compact weapons be enough to destroy a lightly/moderately defended opponent fleet within the time limit? Or is it HP that determines who survives the turn limit, in which case handling it would be much easier?
I also see a mayor weakness in such a strategy: weak-attack ships are way to easy counter-designed. But in ALL my games I haven't seen a good counterdesign. IMO this is either: 


