Affirmative Action in GC2
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GalCiv2 Forums
I've got a game right now, that I'm ready to throw the towel in on. An event happened, that restricts ships to 5 to avoid damaging the fabric of space... Ug. Its a gigantic universe !! What am I supposed to pile into my ships now that engines are useless ?
My bigger point, is that it now seems quite a few events, and/or features of DA seem to me nothing more than affirmative action for the shortcomings of the AIs. ESPECIALLY this one! Lets see:
1) restrict ship speed to 5
2) vote to stop "sneak" attacks...
3) vote to have a "neutral" zone... Gee do the AIs ever vote against these? They might as well be standard parts of the game.
4) economic/population booms. I swear these occur when you are doing just fine, and the AIs need help.
5) "jagged knife" event. You lose 50 planets to their 5 or 10. I've never had it happen where I wasn't the most effected.
Come on guys. There are maybe 5-6 things the AI doesn't even try to do right, why not try to code those things before adding these crappy features. I like the idea of events/votes that effect the game, but not ones that are so obviously against the player.
My bigger point, is that it now seems quite a few events, and/or features of DA seem to me nothing more than affirmative action for the shortcomings of the AIs. ESPECIALLY this one! Lets see:
1) restrict ship speed to 5
2) vote to stop "sneak" attacks...
3) vote to have a "neutral" zone... Gee do the AIs ever vote against these? They might as well be standard parts of the game.
4) economic/population booms. I swear these occur when you are doing just fine, and the AIs need help.
5) "jagged knife" event. You lose 50 planets to their 5 or 10. I've never had it happen where I wasn't the most effected.
Come on guys. There are maybe 5-6 things the AI doesn't even try to do right, why not try to code those things before adding these crappy features. I like the idea of events/votes that effect the game, but not ones that are so obviously against the player.