How do I make my ship[s go further out from colonys?

Hi again

I managed to do seige and some other dreadlords campaigns thanks to the advice I got at an earlier date on this forum

Im am getting to know some of the tech branches but Im still new and aside from building influence starbases , how can I get my ships to travel further out from my base quicker and without going out of range? I tried for higher sensors and that never did it, looking at the tech tree I reckon maybe if I upgrade engines tech and upgrade ships engines after this I may be able to go m further out from base? but the tech mentions nothing of this so im thinking its another branch I should be skilling - could someone tell me which ?

Thanks
David
9,434 views 10 replies
Reply #1 Top
Best thing is to make your own ships... use a cargo hull for a colony ship, For a cheap colony ship, put 1 colony module on it, several engines and nothing more. Or you can put just a colony module and no engines for a very slow/cheap colony ship useful for taking possesion of planets in the same starsystem as the parent world.

For colony ships that can travel further, add a life support module or 2.
Reply #3 Top
Add Life Support modules. To get better, smaller Life Support systems, research this tech line:

Xeno Engineering -> Basic Logistics -> General Life Support -> Extended Life Support -> Advanced Life Support -> Ultra Life Support

Researching these techs will also add base range to all your ships. The Hyperion Re-Supply Center Super Project also increases range.
Reply #4 Top
The Hyperion resuply centre has a very very small potential to be useful. It is for the most part an over expensive unimportant insignificant luxury that you would hardly miss in most games. You can build it when your planets are getting bored and have nothing better to do. But at least it is not as useless as that wonder that allows all ships to survey.... see i cannot even remember it's name it is so useless! (because all the anomalies are gone by the time you can build it)
Reply #5 Top
Hi!
How do I make my ships go further out from colonys?

1) Colonize more, and further.
2) Build starbases. To build them further away, put on specialized constructors more Life supports, or upgrade them to a version with less engines and more life supports, when they get to their range limit.
3) I discourage using Life supports on warships. There's never enough space on them even for warfaring items. Use Econ starbases in the middle of your opponent's space to extend your range. If it survives, you can use it to boost production on newly-taken planets. Just remeber you must take at least one planet there when the war starts, so you don't lose the range if SB is destroyed. OFC more planets taken is better.

BR, Iztok
Reply #6 Top
What the heck is this spam in reply 6 above? Never seen garbage like this before, Kryo could you please delete?




Anyway in regard to the OP's question here's a little trick that I learned from Evil Druid that's really quite slick. It doesn't answer the question directly but is a real good method to quickly colonize as far out as you want. It's called the leap frog method.

What you do is you have your basic colony ship as cheap as possible, cargo hull, colony module and as much engine as you can cram in. Then you send the ship out and colonize a planet. You immediately rush buy a Starport (only 156 bc) and rush buy another colony ship at the planet (price varies but generally around 1000 bc). The next turn you load all the colonists except one (million) and continue onward and outward. Repeat this twice per colony ship and you'll find you'll have no problem with range even without wasting space on life support on any of your ships.

The key to be able to do this is to research the 1st Sensor Tech to get Survey module, put out a few cargo hull survey ships and start collecting those cash anomalies early. You end up with a very quick start with a wide perimeter where most of your early pop and stronger colonies will be. The closer in colonies can be filled in with pop bussed in on a colony ship from your home planet. It's one way to get out there quickly and beat the AI in the colony rush.
Reply #7 Top
Hi!
here's a little trick that I learned from Evil Druid

Eh, AIs to that all the time.

BR, Iztok
Reply #8 Top
And for your informwation, all starbases add to your range, not just the influence ones.
Reply #9 Top
Hi all, Im going to read this thread a second time, as always you folks give great tips amd tricks!

Only problem I have with this thread is that spammer I despise spammers.

I will comment more on the thread tips if needed, just reading again.

Thanks alot
David
Reply #10 Top
Mumblefratz


That is the strategy i sometimes use, however cash anomalies seem to have a way of being either fairly common or extremely rare,,,, so typically for me, that strategy will often stall because my servey ships will be too busy pulling in all manner of anomaly 'except' cash ones!