Im surprised how good non campaign play is! +Any perks to being good?

Hi, with most games I always to the campaigns and storyline and I did the same with gciv II dreadlords , then got stuck when the dreadlords started invading(I think I know how to rectify that now). Anyway one guy on here said Im limiting the game by playing the campaign but I still kept playing the campaign, anyway yesterday I decided to start a new game and I must say being able to put the universe on gigantic is very fun and theres also options where you find stuff and get an option of doing a good neutral or evil thing. In regards to this , looking at the bonuses it appears being good gives no bonus . Is there any perks to choosing the good option?(Answer without spoilers if possible)

Regards
Dave
6,275 views 5 replies
Reply #1 Top
Personally I go for Neautral.
It depends on play style - choosing an alignement allows you research techs unique to that alaignment (once you research - Good and Evil). When you research that you will get to pick the alignment for your civ. The choices you made during the moral events will affect which way your civ leans - Picking an alignment that is different from the direction your civ is leaning will cost you BC.

Also other civilizations of the same alignment are supposed to like you more than civilizations of a different alignment, so it can be diplomatically/ strategically advantageous to pick a certian alignment.

Hope that helps!
Reply #2 Top
Good aligned players are generally more well liked by other Good and Neutral civs. Evil civilisations usually end up going it alone. In Dark Avatar, as well, the Altarians get a super ability that forces all civs with the same alignment to defend them when the Altarians are attacked, so alignment can be very important in that regard.

The Xeno ethics tech gives unique bonuses to different alignments, but good definitly gets the short end of the stick. It can still be a great deal of fun to play as such a civilisation, though, so feel free to give it a whirl!
Reply #3 Top
Is there any perks to choosing the good option?(Answer without spoilers if possible)


Not really, which is why I complain about it every so often. Either the good option gives you a penalty to something, or merely prevents you from recieving a bonus for something. This is the main reason why I research "Xeno Ethics" as early as possible. It prevents these random events from showing up so I don't cripple my civilization by choosing the good results (I have a problem with selecting evil results and then selecting good when I research "Xeno Ethics").

In any case, good has the advantage (if nothing else) in that some of its techs and buildable structures can provide a large bonus bonuse to ship defense (+5% hit points, and +35% defense total).
Reply #4 Top

Well, the trade off with good and evil answer is the following:

- evil answer: take a bonus now, even if being evil will screw you later (nobody likes you). In GC1, the Fundamentalist event was pretty nasty against evil civs.

- good answer: take a penalty now and have more races on your side later.

 

Reply #5 Top
Hi!
take a penalty now and have more races on your side later.

... if they survive 'till later. Drenging, Korath and Yor are very strog in those early game years, and their usual victims are good civs, that start researching warfaring techs too late to cope with evil ones. So if you want to play good, most of the time you need to help other good civs. From my experience in maso+ games that's only through diplomacy: make evil fight each other, so the good ones have better chance of getting strong.

BR, Iztok