SW: Empire At War vs. GalCiv 2
Well, because EaW fills the need for both Galactic strategy of governing and building your planets and fleets and a classic RTS for ground and space battles. And both is executed incredibly well.
To this day EaW has the best animated units in RTS genre, maps look beautiful, with lots of details, weather conditions, wildlife...unlike in any other RTS.
And not to mention space battle and famous cinematic view.
Sure, it doesn't have certain aspects of GC2 on a large scale, but what EaW has far outweighs GC2 especially since it covers all fundamental elements that GC2 has.
I hope that some day we will live to see a game that has both GC2 galactic empire depth and superbly executed RTS aspect both on ground and in space(with implementation of physics and procedural animations).
But for now, Sw:EaW is far more enjoyable to play, it satiates both of those needs as opposed to GC2 which has too much symbolic action.
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