Exploration Expanded

Survey ships should play a more important role than they do now. Since I’ve always wished for bigger and bigger galaxies anyway, I think exploration should be more important, and more fun than putting a survey ship on auto-explore and simply waiting for the galaxy to be revealed. Here are some ideas for enhancing exploration:

- Flying past a planet could not count as exploring it, and, if this were the case, it should be folly to send a colony ship to a planet with only the preliminary information a fly-by provides. It would be fun to be to able survey teams from a survey ship to a new planet to determine its quality and any other factors it might have, like special resources, bonuses, penalties, native sentient life etc. Sending these teams could trigger a lot of random events now associated with colonisation or could give an indication of choices the player would be faced with should colonisation take place, such as what to do with native sentients, to use my previous example.
- This could also be extended to asteroid fields, moons, rings and anomalies, with either a survey team or the survey ship itself taking a random, albeit short amount of time to discover the properties of whatever it is and how it can be useful to the player.
- The player would obviously need earlier access to the ‘survey module’, but would have a good reason to build several survey or research ships, giving the player another factor to balance in managing his empire, or another avenue to focus on if exploration was his particular interest.

Anomalies also have the potential for being expanded and made even more fun to hunt down. For example:

- Randomly occurring anomalies. Anomalies shouldn’t only be seeded at the beginning of the game but should occur throughout the game, giving attentive players something else to look out for as the empires rush to make new discoveries. After all, with so many things moving, blowing up and getting lost, it’s inevitable that something interesting will ‘pop up’ every once in a while.
- Expanded negative discoveries. These might range from minor annoyances to mega event triggering, and could be anything from beasties infesting derelict hulls, to dangerous anomalies (for lack of a better word), like wormholes and storms
- Choices regarding anomalies, like those given in random events, giving the opportunity to leave some things alone, or to risk a negative outcome for the chance at some sort of advantage.
- Anomalies should require more than simply identifying them to gain their benefits, they should need to be transported (when applicable) to a planet, giving the empires time to do anything, up to and including going to war, over the chance to snag a particularly juicy find. Anomalies should also be rarer and more powerful in order to be worth the effort, doing away with the current plethora of tiny bonuses the player can collect with his auto-exploring survey ship.

Yet again, some admittedly pretty ambitious ideas, but meh  
7,250 views 8 replies
Reply #1 Top
Some of the anomaly ideas, at least have already been identified as in v1.7 (apparentlyly now 2.0) update.

drrider
Reply #3 Top
I think that no survey ships should be allowed as an option until they are creatable by the races. By doing so, you eliminate the pop rushing of colony building and early anomaly finding.


I think the most basic surveying technology, like the module that would be fitted on your intitial free survey ship should be available from the start, but not very effective. Later advances could improve the scanning/surveying/researching technology. As you said it would eliminate (to an extent) the initial mad rush for colonies, which I think could make the early game much more fun, dynamic and add replay value. Exploring should certainly be at least as important as land grabbing, as they're both potentially good fun.

P.S. Thanks for chiming in  
Reply #4 Top
I think the OP has some really nice ideas and some of them are suitable for implementation in this game. I like the idea of survey ships which are
necessary to discover 'hidden' bonusses on asteroids and planets. Even if the survey takes only 1 turn it could be fun. During the game multiple survey ships from different factions would scout the galaxy 'touching' planets, asteroids and anomalies. They could explore unidentified objects, but for instance inhabited planets as well reveiling a bonus which wasn't used until then.
Reply #5 Top
Think how long it would take to really explore before you seed a planet with a colony. Early colonies could seed "M type planets" in the old Star Trek vernacular, but other types would take extensive terraforming.


They already do, sorta, in DA. At least, the extreme environment techs are fairly extensive research, on their own branch, and you have to do it a couple of times to get full use of that type planet. And of course you can't terraform them at all (in game terms) until you have the tech for a basic colony.

drrider
Reply #7 Top
Some of these 'survey the planet before colonizing' ideas remind me of an old RTS by the name of 1602 A.D. You had wait about 15 seconds to run a survey of an island (islands are like planets) to see what crops are best grown there, what mineral deposits there were, and if there were any natives living there.

To eliminate the extreme tedium of such a system, perhaps you have to get within a certain fraction of your sensor range to do it? After all, if you have really powerfull sensors you wouldn't need to be in orbit to figure out its heavy in precious metals, or to detect sentient life, or even to detect the power source of a Precursor vessel/structure. So, if you have a sensor range of 15 parsecs (maximum), and you are within 5 parsecs of the planet (1/3 your max sensor range) you could determine most of the planets statistics. A ground survey would be required to get everything, like the bonus tiles the planet offers.
Reply #8 Top
Obviously you would be able to detect certain things from orbit, but seeing as though you can see quite far with some ships; in the game world you're not really getting that close. Certainly you could colonise a good looking planet without gathering any information you cant see form looking at it from space, it might just be fun is there was a risk in doing so. On the other hand, there might be advantages in getting all the information you can. It would just add another dimension by giving the player another opportunity to make a risk assessment and make choices.