your opion / survey Political Parties

I was wondrering what political parties people use. Mostly i was curious to see if everyone basically used the same ones and if there were some that never get used.


I basically used Industrialist all the time. But in my curreny game i decided to give the War party a chance. Havent had the chance to see it in action yet.

I figure most people will use industrialists, technologists and the one that gives an economic boost. But what about the others. Who uses them? And do you switch it up to have a different experience or if you plan an a specific victory type?
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Reply #1 Top
I usually play as one of three custom races I made, a good, a neutral, and an evil one. They use Federalist, Populist, and Industrialist, respectively.
Reply #2 Top
The universalists are a nice choice given the current combat mechanics. The 25 luck they give is phenomenal, added on top of the luck ability. You'll always roll betnween 50% and 100% of your maximum damage! A super warrior really shouldn't entertain the thought of passing on it.

In other news, that is a really stupid mechanic (that I will exploit until it is changed!)
Reply #3 Top
I've found that choosing the Federalist party really gives my economy a boost (as long as I keep winning the elections that is).
That's one of the reasons why I research the diplomacy/trade/cultural techs early on in my games (the yellow ones) .
Reply #4 Top
Good information about the universalists... I'll have to try that out... Or at any rate start burning a point on luck ability.

Government generally depends on the strategy you're adopting. I used to make a super-producing Thalan race with massive military and social production (industrialist) and then I realised that all I was doing was providing a huge pile of industrial capacity with insufficient funds to actually drive it. Late-mid-game, I was still running industry at 60-80% capacity.

I think the Federalists are an excellent choice for a general development strategy. You can always buy industrial capacity.

I also like the war party for the "rush to impulse_drive -> Planetary_invasion -> eat 2 homeworlds by the end of the first year" strategy.
Reply #5 Top
I tend to use technologist party almost predominantly for that extra oomph to research plus I usually use a point or 2 also. This way I can get almost any tech I need quicker even if I dont have that many labs ,which leaves me free to build everything else I need . It seems to work really well for me no matter what type civ I am playing . You can't go wrong with superior tech!
Reply #6 Top
I usually do federalists, since +econ is very flexable.
Reply #7 Top
I've so far always used the Universalists and put a point in Luck as well. Luck not only boosts your weapon rolls but also your defense rolls, making it really effective to have in battle. You also get a 5% Economic, 10% Defense, and 10% Pop Growth bonus as well. Other than Universalists, I also consider Federalists and Technologists to be worth a try, but so far haven't tried them out, or in that case, used any government other than the default Interstellar Imperium.
Reply #8 Top
I love the universalists for DA games: Altarians (Luck)+ Custom Luck + Universalists= 75% Luck.

I also use the federalists (If money i not an issue anymore the game is won anyway).

I've experimented with the war party if I have a race that's good economically (the question is: What helps my score more?).

The technocrats are nearly worthless: If I want more science I build another lab. Tiles is never ever (not even on tiny maps) an issue - but money is - even if you go for tech rush victories.

I've never played the pacifists (I get my morale and diplo elsewhere), industrialists (I research upgrades or built another factory or conquer an alien planet full of factories), mercantilists (I hate freighter trading anyway).
Reply #9 Top
I usually go with Industrialist. Getting things built faster just helps out all around. But mostly i figue that its cheaper point-wise to pick Industrialist and then go with the 30% ecoononics. If i use Federalist, i'll then need to boost BOTH social and military production costly me about twice as many ability points. Anyone agree?

I just cant help myself from trying to get bonuses in multiple areas rather than stacking like crazy. So i use Industrialist, get the 30% economic ability and then so research bonus with whats left but at least the 5%. Then i try to get some luck, morale and population growth.

I know PQ sounds great but it costs a lot of points and does it really help? i guess i could just use it and check next game. But 10% of say a PQ 10 is one extra tile. I assume that it rounds UP otherwise anything lessthan a 10 will not add anything. Does that bonus count towrads the intial PQ or the eventual PQ?
Reply #10 Top
I usually go with Industrialist. Getting things built faster just helps out all around. But mostly i figue that its cheaper point-wise to pick Industrialist and then go with the 30% ecoononics. If i use Federalist, i'll then need to boost BOTH social and military production costly me about twice as many ability points. Anyone agree?

I just cant help myself from trying to get bonuses in multiple areas rather than stacking like crazy. So i use Industrialist, get the 30% economic ability and then so research bonus with whats left but at least the 5%. Then i try to get some luck, morale and population growth.

I know PQ sounds great but it costs a lot of points and does it really help? i guess i could just use it and check next game. But 10% of say a PQ 10 is one extra tile. I assume that it rounds UP otherwise anything lessthan a 10 will not add anything. Does that bonus count towrads the intial PQ or the eventual PQ?
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The PQ bonus does in fact round DOWN, so any planet 10+ will get one extra tile, and 20+ will get 2 (assuming only the 10% bonus, of course).

But on the plus side, it applies pre-terraforming, so homeworlds end as 14 instead of 13. It's useful when there are very few planets, but probably not worthwhile enough to waste points on.
Reply #11 Top
The technocrats are nearly worthless: If I want more science I build another lab. Tiles is never ever (not even on tiny maps) an issue - but money is - even if you go for tech rush victories.
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I have played the Technocrats with much success. Creating just 1 or 2 "Research" planets just about takes care of all your research needs. That frees your tiles to be used for Manufacturing, Economy, Happiness, or Influence.

Having a lead in research also provides two other benefits:

1. Having a lead in technology allows you to trade for other technologies (increasing your technology lead) for M-O-N-E-Y!! (which is especially useful early in the game when you need to buy Colony Ships, Factories, Starports, etc.)

2. Increased trading with aliens improves your relations with them (always helpful). It is no substitute for having a strong military - but it helps.

The 25 luck they give is phenomenal, added on top of the luck ability. You'll always roll betnween 50% and 100% of your maximum damage! A super warrior really shouldn't entertain the thought of passing on it.
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Luck not only boosts your weapon rolls but also your defense rolls, making it really effective to have in battle.
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I've never used luck before, but these comments make it look pretty promising. I think I will add a few pts for my next game.
Reply #12 Top
I think the Federalists are best because you need money for everything. More money means I can fund more factories and labs, plus do all the other stuff that costs money. Population growth and morale are good too, but no political parties offer large bonuses to those traits.
Reply #13 Top
i thought universalists boosted morale. ?
Reply #14 Top
Mostly Federalists, because I need the econ boost. Sometimes Industrialists, to a lesser extent Populists if I go for a Diplomatic victory.
Reply #15 Top
ALWAYS go with universilists myself they cover just about everything and then a few points to tech and military means for a fairly balanced eco and mil without losing your butt on the tech race...also very handy for those elections that help in the late stages of looonnnggg games.