Is it true that scores are lower for nice, long games?

I'm a recent recruit to this Metaverse stuff. I've played far more sandbox games than Metaverse ones, but have been working with the MVC this year and felt obliged to put my playing time into Metaverse games.

I described myself as a score-scoffer when I first joined the MVC. Not entirely to my surprise, starting to post Metaverse games has driven a bit of interest in why the games I like to play are scored the way they are.

The AltMeta project has helped me tolerate the irrational bias towards conquest that's built into the core Metaverse scoring model. I also accept the notion of aging your scores so that ranking lists show active players, not formerly mighty folks lost to the current Metaverse.

But what's this about a really long game having a lower score than a similar end-state that happened rapidly? If it is indeed so, why? I'm trying for my first military win, but my play style is heavy on the story/role-playing side and the idea of rushing things seems profoundly wrong. Please edify me.


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Reply #1 Top
I was curious about this question as well....

I'm a bit puzzled at times reading this board. I've only played three games so far, the first on "Normal" because I was scared reading the board about how "hard" the AI was...but it was really a cake walk (good to learn the game though). The next two games were at "Tough" and never really felt like the AI had a chance there either.

But regarding scoring, both of my tough games have been 6 years on a Huge map (I think that is too long?) And clearly the military victory is double the score of the cultural. I'll bump up the difficulty and try for tech next time I suppose.

One additional question I have: I've always kept the settings to "random" (with the exception of # of stars which I put at either the highest # or 2nd highest) and have my Tech at "Normal". Do most players use "normal" tech speed or do they go with the accelerated tech for metaverse games? Seems like that would definitely affect the speed of the game and perhaps the scoring?

Thanks
Reply #2 Top
I guess I'm qualified to answer these questions.

There are a couple of things with scoring.

1) You receive points for your society (social, economic, research, military) each turn and the final state of your empire is unimportant. You receive diminishing points for your total society the further into the game you are. By this I mean that the same ship is worth more, pointswise in game year zero than in game year five. This makes sense as a fully loaded BHE in year one is a much more impressive feat than a fully loaded BHE in year ten. This does mean that if you can get a fully developed society very early in the game you can score massive points for those early years because you have achieved an unexpectedly strong level of domination. As you go deeper into the game, the potential number of points you can receive diminishes as a fully developed society is simply worth fewer points at that point and it is a significantly less impressive achievement.

I regularly check out how many points I would receive at years end on my games. I've actually tracked this pretty closely the last few games - down to recording score in each category, finish the game and record total game score, then I simply don't post the game. This has let me evaluate the power of various strategies, pointswise. If you take a game like my 900K game, I only received about 30K for the last year of play on it. I don't have the numbers in front of me, but some of the early years were worth 150-200K points per year. I have never played a game out far enough to see the score actually go negative, but it does seem to slowly diminish down to nothing.

So, this has a couple of consequences. First, abundant all, offers the maximum potential for a civilization. Even abundant on anomalies matters as some anomalies offer civilization wide bonuses to the economy, pop growth, etc., along with the cash anomalies offering accelerant for your societal growth. Very fast tech means you reach galaxy wide bonuses sooner and that you have a bigger scoring society sooner, and more points.

Difficulty is a bit more problematic. There is a small multiplier for difficulty. If upping the difficulty slows down your game speed it might actually hurt your score as it might constrain your society in the early years causing you to lose more points than you can gain from the multiplier. For me, I can actually get a bigger society sooner on the higher difficulties because I am getting planets that the AI has more fully developed and I'm getting the multiplier on top of it.