Is it true that scores are lower for nice, long games?
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GalCiv2 Forums
I'm a recent recruit to this Metaverse stuff. I've played far more sandbox games than Metaverse ones, but have been working with the MVC this year and felt obliged to put my playing time into Metaverse games.
I described myself as a score-scoffer when I first joined the MVC. Not entirely to my surprise, starting to post Metaverse games has driven a bit of interest in why the games I like to play are scored the way they are.
The AltMeta project has helped me tolerate the irrational bias towards conquest that's built into the core Metaverse scoring model. I also accept the notion of aging your scores so that ranking lists show active players, not formerly mighty folks lost to the current Metaverse.
But what's this about a really long game having a lower score than a similar end-state that happened rapidly? If it is indeed so, why? I'm trying for my first military win, but my play style is heavy on the story/role-playing side and the idea of rushing things seems profoundly wrong. Please edify me.

I described myself as a score-scoffer when I first joined the MVC. Not entirely to my surprise, starting to post Metaverse games has driven a bit of interest in why the games I like to play are scored the way they are.
The AltMeta project has helped me tolerate the irrational bias towards conquest that's built into the core Metaverse scoring model. I also accept the notion of aging your scores so that ranking lists show active players, not formerly mighty folks lost to the current Metaverse.
But what's this about a really long game having a lower score than a similar end-state that happened rapidly? If it is indeed so, why? I'm trying for my first military win, but my play style is heavy on the story/role-playing side and the idea of rushing things seems profoundly wrong. Please edify me.



