Interesting Loss on Suicidal

great AI ? And some more questions on bonuses

Just completed a game on Suicidal, Medium playing Krynn. Turned out to be great fun and a narrow loss.

Started at a disadvantage sandwiched between Alterran and Thalans at the bottom of map. Korath and Korx ruled the top 60%. Plain vanilla home planet, no bonus tiles. Was tempted to retart but then I wanted to see how this would play out.

Before I could say jack and the beanstalk Alterrans were all over the place (must have got speed +2). At the end of a short colony rush I had six planets of which 2 were PQ10 and the rest were 6 and 7. One had a bonus tile of 700% on manufacturing but that was it. None of them added significant tiles even after terraforming. My largest at the end of the game was PQ16 (acquired after knocking off Scottingale or whatever that minor civ is called)

Worked to get an alliance with Korath and got them to fight everyone. Kept developing and giving away weapon/defence techs to Korath so that they could clear up for me.

This worked out marvellously well. Though Alterrans and Thalans declared war on me I managed to somehow survive (probably because the Korath were giving them a hard time).

Towards the end all civs were launching dreadnaughts loaded with gadzillion weapons or defense. Had great fun watching them bashing each other up. Soon Thalans surrendered to me followed by Alterrans. Which left the Korx.

Now here is the interesting part. Korx declares war on me, Korath declares war on Korx. But there is little or no action. Korx sends fleets towards me but Korath fleets seem to have more or less withdrawn. I check what the Korath are doing and they are furiously researching the tech tree. In 5 rounds they had a tech victory! I almost fell out of the chair laughing.

If I had 5 more rounds I would have probably won. Or if the Korath had thrown a few fleets in I could have finished earlier. But no - its almost as if some condition had been triggered that made the AI push for tech victory. If thats been programmed for, thats awesome! Hey Brad - you are the greatest.

I noticed a few more things during the game.

It appears that civs were getting unbelievable bonuses. There were 2 Alterran plants just next to homeworld which started as PQ4 and were soon PQ12. Spying on them I was astounded to see research TP in the range of 500 and production over 250. And these were from Manu Centers and Invention Matrix buildings!!! Alterrans did not have any galactic resources or mining asteroids. So where did these numbers come from? I also saw similar stuff with one Korath planet.

In terms of weapons build up again the ships were packing such numbers of offense or defence that it did not make any sense. With hypershinker and psionic beams and massive scale I still couldnt get anywhere near those being generated by the AIs.

I think these are all issues that have been commented upon in these forums but thought I'd add my two penny bit.

It would be really nice to know what exactly do the AIs get as bonuses at higher levels. Surely it cant be so hard for the devs to put those numbers together. Brad - can you give us a leg up here please?
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Reply #1 Top
Hi!
It appears that civs were getting unbelievable bonuses.

At suicidal they have a 400% bonus to research, production and economy (output + 4 * output), PLUS they have significantly more "points" to spend at race creation, and they are not limited at spending those points the way the human player is (I've seen Humans with +80% mil production bonus at the start, Federalist party).

In terms of weapons build up again the ships were packing such numbers of offense or defence that it did not make any sense

AIs get ~60% bonus to miniaturization too. Suicidal game is not called suicidal by the chance.

Te full bonuses they get are a bit random, but you can chech the wiki under AI Intelligence Level for what's known.

BR, Iztok
Reply #2 Top
I was playing a game and i wanted to win by conquest and the thalan empire had about 50% of the influence which was just eating up the other civs planets i made it so they couldnt surrender altogether so it would last longer, luckily i caught that, wut i thought, they were going for an influeintal victory so i built influence star bases like crazy around my planets (i had an alliance with them), like 8 around each one lol, by chance the wormwhole event thing multiplied TOURISM ten fold (how ironic lol) so i was makin 5000 plus per week (the thalan was makin about 50k haha) so i thought i could ride it out and slowly take them out, BUT, as i soon found out they all of a sudden got a TECH VICTORY......................=0 lol so i think ill make shure to uncheck that next time haha
Reply #3 Top

I guess from Masochistic up to further levels it is wiser to switch off tech victory as the game quikly finishes ans lets you wonder what happened....  
Reply #4 Top
I guess from Masochistic up to further levels it is wiser to switch off tech victory as the game quikly finishes ans lets you wonder what happened....


I've never had that problem, but I play much more aggressively than rputran did. If I was only able to colonize a few planets, I'd research planetary invasion ASAP and continue colonizing that way.
Reply #5 Top
Hi Iztok,

Read the wiki. The addition to sensors is a real killer - explains how the AIs zip in from nowhere .

Managed two victories at suicidal so far and am enjoying experimenting with different abilities/races. Of all the races I am finding it really hard with Yor though which is strange considering their starting abilities are quite good. Somehow the maps are such that its a struggle. Are the planet allocations race and level specific? Any tips on playing Yor?
Reply #6 Top
Managed two victories at suicidal so far and am enjoying experimenting with different abilities/races. Of all the races I am finding it really hard with Yor though which is strange considering their starting abilities are quite good. Somehow the maps are such that its a struggle. Are the planet allocations race and level specific? Any tips on playing Yor?


If you are asking if the home system is always the same for a given race, then yes, except that on rare occasions there are only 4 home system planets...and the missing one is always the usable secondary (except for Thalan, of course).
The only variation is that the benefit to the poor secondary planet seems to vary within the normal range for planets of that PQ, except Mars which is always a very poor PQ4 (only gets 2 tiles per terraform level, vs 3/4 for other PQ4).

I believe the placement of the home system relative to other systems is random, with a bit of prejudice for positions near a map edge.

drrider