Draginol, you're the A.I. guy. I picked up a book, "Programming Game A.I. by Example" by Mat Buckland. Are you familiar with this book? Any good?
I know A.I. is such a specialized field, one has to pretty much dedicate their programming career to it, but since I'm alone in my game development, I need to do it all, sound, programming, modeling, etc, for now. I'm hoping this book is good enough to get me started.