Why STARGATES Need To Make A Comeback and More!

Part Alpha

Before I continue, I must say that GalCiv2 is an Amazing game. A game that conquers the competition and whose only new enemy would be Spore.Anyway on to the Discusion.

Stargates, you never see them and yet they are a very important part of the Back Story. So now they deserve to be honoured by bringing them back. But why would you bring them back if you have hyperdrive. Why it's very simple. You combine them to get instant teleportation machine whose two types would be Public and Military. Public would be used to create an intergalatic highway. This comes from the fact that Planet population rises also do to immigration(maybe DL only) and yet you never see a small family size ship that represents the immigrants,tourists,and whatever else. Now with an intergalatic highway with stargate hybids: immigration, tourism, & trade would happen more smoothly and you income from those types of sources would increase tenfold. Now it would seem most there would have to be an U.P. meeting before the player can hook up his stargates with the other alien races' stargates, thus making the highway "intergalatic" in the Diplomatic sense. Now while the first brought the Races together, the second would rip diplomatic relationships to shreads. Military stargates would be bigger and would instanly transport any of your military units to any of the other Military Stargates you bouilt. But beware, because this could become so dangerous, even your best allies would resent it. So if you want to keep the Advantage you better prepare for war.
Another feature which I'm suprise that pretty much all 4x games lack is Education. Education is important for the real world so why not for the 4x world? Education would be fairly simplistic. There would be to bars. The First would represent how much your empire is paying for Public School(Daycare to College) and the second would be how much of the population is allowed to go to Private School(covers the same as Public but families prefer Private more). Now when public school recieves a low amount of funds, it creates a population "lacking" in "brains." Now these citizens in the future would be very easy to keep pleased. So you could have a very large population without worrying much about approval, but the undereducation would negatively affect research and Production. On the otherhand highly funded Public School Students would cause give a bonus to research and production. Still the populace would be harder to please. Then again you can ditch paying for Public School and off all of your students to private school. This would give a Research & Production bonus that public school could never get you, but satisfying the population would impossible to the majority of players. So you would need to find a balance between Public and Private.
Finally, the last request is the ability to see your planets' demographics(age, gender, species, type of Education, etc.) This feature would only make your populations seem more diverse and interesting. Still it should be included because many players have wanted this feature since the birth of the game.
Anyway thanks for reading and if you have any opinions or suggestions, I would really like to hear them so that I can improve my own ideas!  
















9,904 views 9 replies
Reply #1 Top
Stargates: I like the general idea, you would have to be careful how you implement it.

Perhaps make them another type of starbase built by a construtor. Make them very expensive (with an increase in cost for each additional base built just like the other bases) and require a high tech advancement would be my suggestion.

I would also have the distance the base is from any particular foriegn power affect your relations in a negative manner. No one wants military starbases of a foriegn power right on their border.

Then you have to decide should they be defendable by themselves, I mean would you be able to mount battle stations and defense modules on them ? I would vote no. Just because the ability to teleport across huge areas of the map could be a vast strategic advantage and making them easily destroyable would tend to balance this out.
Just my thoughts on it.
Reply #2 Top
Wasn't part of the backstory on stargates that it not only took ten thousand years to move them from one star system to another, but that:

1. You can't turn them off withhout risking the nearby star going nova?

2. It takes years just to pass from one end to another?

Either way, it sounds like hyperdrive wins in every way, shape, and form.

The biggest issue, as always, is: can an AI be programmed to use them effectively? I wonder about that. Perhaps if they were fixed in place like Wormholes in MoO2, but what you propose could be too complex for any AI to handle.
Reply #3 Top
Wasn't part of the backstory on stargates that it not only took ten thousand years to move them from one star system to another, but that:

1. You can't turn them off withhout risking the nearby star going nova?

2. It takes years just to pass from one end to another?

Either way, it sounds like hyperdrive wins in every way, shape, and form.

The biggest issue, as always, is: can an AI be programmed to use them effectively? I wonder about that. Perhaps if they were fixed in place like Wormholes in MoO2, but what you propose could be too complex for any AI to handle.


Oh, hmmm, maybe make them a galactic resource type (i.e. morale, military, influence,etc) this way you could limt them easily.

****edited****
Duh, that makes them just like the wormholes that already exist. Please forgive my lack of intelligence.
Reply #4 Top
It makes them like wormholes, but being something that stick around afterward makes them a pretty unique resource. Maybe a piece of terrain that can be used by anyone at any time? Then you sort of get a version of the wormhole from DS9.
Reply #5 Top
It makes them like wormholes, but being something that stick around afterward makes them a pretty unique resource. Maybe a piece of terrain that can be used by anyone at any time? Then you sort of get a version of the wormhole from DS9.


And just as in DS9 where the Federation could control the wormhole by sticking a space station right outside it, maybe you could build a stargate on it and thus limit who can go in and out unless the stargate station is destroyed?
Reply #6 Top
Good Points themocaw, but what I'm talking about is a Hybrid that uses Fusion Power and a few of the improvements from Hyperdrive to create a Teleportation Device, Also, good job on your AARs.  Please allow Steve, the crew, and especially #1 to make an appearance in your New AAR!!  Anyway I'm sure the A.I. could make use of them if it will get them alot of money from the new Stargates.  
Reply #7 Top
It makes them like wormholes, but being something that stick around afterward makes them a pretty unique resource. Maybe a piece of terrain that can be used by anyone at any time? Then you sort of get a version of the wormhole from DS9.




Gah, I did not know that they disappeared, I never used them.
Sorry, only been playing for about a month.

So, then making them a resource might be workable.


Reply #8 Top
Don't sweat about the stargates disappearing Deathgerbil. They would pretty much work like starbases. The Public Stargate would increase travel between worlds giving a huge boost to the economy and Diplomatic relationships. While Military Stargates would allow instant teleportation of your military units to any other Military Stargate you built. Althought using tthe Military StarGate would most likely start a War. Still, does anyone have suggestions for my Education Idea?
Reply #9 Top
Don't sweat about the stargates disappearing Deathgerbil. They would pretty much work like starbases. The Public Stargate would increase travel between worlds giving a huge boost to the economy and Diplomatic relationships. While Military Stargates would allow instant teleportation to any other Military Stargate you built. Althought using tthe Military StarGate would most likely start a War. Still, does anyone have suggestions for my Education Idea?




Hahahahah no I meant I didn't know that the wormholes already in the game disappeared.

If you made a new galactic resource, say, "Gravity anomaly" that you could build a gate on, these would be permanent.
This, I would think, could make them a strategic concern without being game-breaking for the AI.
Now the problem is, where do they "port" you to ?
Perhaps you could build a "receiver" base. Meaning you find an anomaly and build a "gate" upon it. you then build a "receiver" base or bases, when you enter the "gate" you have an option to pick a "receiver" base as your destination.

Education ? Hmmm, no real thoughts I can certainly see what you are trying to do with it, but there is enough micro-managing in the game for me right now. This might change as I get more experienced.