Alexender000 Alexender000

What the stupidest thing you ever saw the AI do?

What the stupidest thing you ever saw the AI do?

Post your shining exemples.

Now, before anyone start ripping my head off, I want to say that I love the A.I. in GalCiv2, Brad did a magnificiant job, but A.I. is still A.I. and thus prone to rather stupid errors from time to time. Just thought we could start a tread (a new one?) with the most blatant errors and have a good laugh.

Perhaps that could even help Brad optimizing his A.I.

I want to be clear that the errors must happends when the A.I. are at least tough or better and thus taking full advantage of the algorithms, if not, it is just not fair.

Also, this is not the place to protest about how the A.I. build his worlds since everybody will see a different perspective on how the worlds should be built. I for one use a specialized world construction (One role/planet).

The biggest mistake I see the A.I. do, and it does it times and times is that it doesn't look at the industrial capacity and/or tech level of an opponant before launching a war and thus the scenario of the sleeping giant (in my case at least) happens time and times again. It doesn't matter if you have more military that your opponent if they out-produce you, unless you do a blitz and target his majors worlds (econ or productions) and thus cripple his capabilities, but the A.I. can't do blitz, at all.

On another matter, it almost never colonize the class 1 planets out there. I agree that at game start they are useless, but as the terraforming tech are researched, they grow in usefulness especially for those neutral civs out there who can colonize those class 1 worlds and get a class 10 or better (if neutral xeno ethic and terraformation are researched) instantly. Right now, it serve as a perfect way for the human player to obtain some forward bases.

That's it for me for now.

Share your own stories.
29,803 views 58 replies
Reply #51 Top
You want the resource base to be the one in front because the AI puts a premium on taking down the resource base, and will keep throwing fleets at it longer.

drrider
Reply #52 Top
You want the resource base to be the one in front because the AI puts a premium on taking down the resource base, and will keep throwing fleets at it longer.

drrider
Reply #53 Top
My stupid AI story (DA 1.5, Gigantic map):

I was at war with the Altarians and they sent a powerful fleet to destroy my isolated and already damaged resource starbase, which was additionally protected with 10-15 totally obsolete Defenders. When Altarian fleet has gotten close to the starbase, I disbanded my fleet and placed a single Defender in EVERY tile around the starbase. The Altarian fleet, unable to attack the starbase directly, just waited. They could have crushed ALL those Defenders + my starbase very easily, but it seems their target was the starbase only and since the AI could not attack the starbase, nor change its objective, it just waited for 8 or 9 turns when (finally) my more powerful fleets have arrived and destroyed the Altarians.
Reply #54 Top
Yea, the AI always goes after those resource starbases first thing, good way to keep them occupied.
Reply #55 Top
The stupidest AI behavior I've seen was done by the Snathi. They built tons and tons of Freighters, Scout Ships, and Constructors.

They launched a few of them into space and they never moved them.

The rest of them saturated their orbit and filled up their starport so that they could build no further. And they had only 1 2-attack Defender. So I conquered them.
Reply #56 Top
I've also been startled by some major choices about wars or surrenders and seen odd (ab)use of bonus tiles on planets across every version I've played. But for me, perhaps the most interesting theme in this thread is map scale.

In my current DA 1.6 game, we're down to 6 of 10 original majors and the mid-ranked Drengin had one of their fits and decided to attack both my allies despite the fact that our alliance has the two strongest empires, both militarily and otherwise. This actually makes perfectly good sense to me given my role-playing streak and how I read the Drengin.

What makes *no* sense at all is to see my venerable foe trying to send two fleets that represent a major part of their remaining strength to attack one of my incomplete influence starbases that is *over a game year* distant from their current position and nowhere near anything important on the larger map. I can appreciate that it is hard AI work to respond to fleets that can cross a sector in two turns--I'm a recovered speed junkie and used to work for warships with speeds over 15. But why cripple yourself by effectively putting your best ships on a flight plan that is some dangerously sick equivalent of a spanking machine?
Reply #57 Top
I'm not sure if this qualifies as stupid, but it sure was surprising. In my last game, I got the message the Dread Lords had returned. I basically ignored this until up popped a screen where the DLs were complaining about how bad things were going for them and could I do anything to help. So, in exchange for about 4 of my old, original Defender ships, a bit of money, and some trade goods, they traded me THE ENTIRE RESEARCHED TECH TREE. Everything. Well, except for the last couple of Research techs leading to a technological victory.
Reply #58 Top
On my last game on crippling the Torians were on the verge of getting overrun by the Dregni. They WERE going to loose, so I thought there is no harm in giving them advanced technology to make life more painful for the Drengi and weaken them somewhat.

So I offer them a whole load of advanced weapon and defensive techs gear, also a load of economy stuff like star democracy, I also offer them economy treaty to pay for these new ships they could build themselves. The value of what I was giving them was HUGE as I was technologically and economically well ahead of the rest of the galaxy at that point.

Then I notice they have Fertility tech, so i ask for that one small thing in return. They point blank refuse.

They got wiped out a few months latter, stubborn pratts!