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Farm Spies

Farm Spies

So what exactly happens if your AI opponent has a population-capped planet and then you drop a spy on a farm they have? Im guessing nothing, because thats the easiest answer, but I was hoping something else. I've tried to experiment with it but get no noticeable results.

I know if you decommission a farm on your world it will show your population something like 11(6.0), which means too many people not enough food and I assume people start dying. Does that happen on the AI worlds, also? If so, at what rate per turn? Seems like a pretty neat tactic to soften up a tough planet or cripple an economy...
15,447 views 32 replies
Reply #26 Top
If by worked out you mean the original question about a spy on a farm, there is no question that it kills (actually, per the backstory, alienates) the excess population that can no longer be fed. I have had it happen to me, and lost the population within 1-2 turns.

If you mean the further discussion about losing trade goods benefits (and other Super Projects benefits) when they are destroyed / siezed / spied upon, there are aspects of that which are still up in the air. I am experimenting with it as I have opportunity, but some of it has to occur deep in game time, and I have limited REAL time.

You certainly DO retain trade goods on the diplo screen after they have been destroyed or the original development location taken away. I don't know if you retain the other benefits, however.

drrider
Reply #27 Top
Thank you for clarifying that.
Reply #29 Top
So... do spies affect Trade Goods, Super Projects, and Galactic Achievements at all?

Will dropping a spy on an Orbital Fleet Manager or Hyperion Fleet Defense cause a planet's defense fleets to crumble? If it can work on a farm, it should work here.

Also, is it possible to destroy an enemy colony by attacking all it's farms and it's Initial Colony building with spies? Or does some minimum population survive?
Reply #30 Top
I don't think you can place a spy on the colony building, just like you can't place on the starprts.

I have placed spies on an AI held Returant of Eternity and saw no change in the influence line on the minimap, evan after a turn. I also doidn't see a change in the IP number associtaed with the AI's planets, so i don't think it did anything.

I think a test of the universal translator will be easy. Try a trade and see what money the AI will give. Then try the same with a pry on its universal translator.

But i get the feeling that trade goods will be unaffected since. Mostly because i was thinking about the effects on anyone who it got traded to. They don't have a planetary tile to get spied on, so they cant lose it. Unless the loss of the original affectes everyone who traded for it.
Reply #31 Top
You cant hit a Orbital Fleet Manager, either IIRC.
Reply #32 Top
That sucks. So I guess you can't hit Hyperion Fleet Defense, Omega Defense System or Hyperion Logistics Center either.