Extreme colonization

I just started playing DA and noticed that I initially can't colonize a majority of planets, which makes my initial colony rush unsuccessful and irritating. When do most of you research the various types of colonization? Also, how do most people cope with the seemingly warped trading AI in DA.
Thanks
Randy
11,715 views 20 replies
Reply #1 Top
In my last game I researched the first step pretty much immediately after the normal planets were colonized. To prevent the others from getting them. I also built them up pretty normally, and researched the better ones to full.
Reply #2 Top
Since it takes long to research each colonization tech i sometimes wait until i have all the basics. You may find it irritating but it was added to DA for the purpose of slowing down the colonization phase. So you'll be colonizing for some time to come. DL doesnt have it if you really don't want to play with it.

And I never have a problem with trading with the AI. i know i've seen a few posts where people have said it needs to be fixed but i think its fine. The more valuable the tech the harder it is to get them to trade, just as i would do if i had that tech.
Reply #3 Top
I've only rushed for Extreme Colonization twice. Once, I saw a nice, big, juicy PQ 26 toxic right on my doorstep and didn't want anyone else to get it first. The second time, I had a whole bunch of aquatic worlds right in my starting territory and soon realized I'd started off next to the Iconians. I didn't feel like trying to fight them in an Influence war right in my own territories, so I rushed to colonize them first. Otherwise, I wait until I need said tech to invade an enemy world.
Reply #4 Top
I delay it as long as possible due to the expense. I think researching it in the early part of the game would put me too far behind in other techs. If I can hold out to the mid to late game, I flip (or invade) the planets and then research the tech within a few weeks instead of months.

Of course, I just started a game where it looks like I've only got 2-3 usable planets nearby, so I'll probably have to focus on this sooner than I'd like. It'll depend on how fast the AI expands; I may take the approach of letting them colonize and improve a bit, then buy the planet before the population increases too much.

Maybe they should call this game "No one strategy"...
Reply #5 Top
I pick Super Adapter to get aquatic and toxic world right off the bat.It also means I can wait and back fill toxic and aquatic worlds with a good chance that the AI will not research these for some time.It saves on the money I have to pay for colony units until I can afford them.Unfortunately it only gives you the first level.I also currently pick Planet Quality because I like to turtle in and not stretch out very much.It makes defenses a lot easier.
Reply #6 Top
Otherwise, I wait until I need said tech to invade an enemy world.


Actually, (and you probably know this) you don't need X Colonization to invade X planet - you can invade any planet - you just have 0 production until you get the X Colonization tech.

Reply #7 Top

Otherwise, I wait until I need said tech to invade an enemy world.


Actually, (and you probably know this) you don't need X Colonization to invade X planet - you can invade any planet - you just have 0 production until you get the X Colonization tech.




In addition, your population will continue to grow and you can collect taxes. Meaning you can have a profitable planet without any of the Colonization tech for it.
Reply #8 Top
True, but if you don't have the colonization tech, you can't build factories and such, which is usually what I want to do: that planet is usually the advance base for my next wave of invasions.
Reply #9 Top
I like the increased cost of the environment techs that came with the later updates. I've had a couple of games where the new stuff didn't so much slow down the colonization phase as create two fairly separate rushes.

I'm playing my first game ever with tech trading off. I suspect that my decision to be a bit of an early adopter re environment techs is going to pay off in the long run.

I'm also pretty sure that "the" answer to the OP's core question about when to research what is very dependent on basic map settings and to a lesser extent on your play style. In my current game, the first environment I researched was not the most common in my territory. I chose it because I wanted to ensure I had enough worlds in a border region.


Reply #10 Top
Sometimes I don't research those techs at all. I trade for them. Not always a good solution, but most of the planets from other races planted in my territory flip over to me before too long anyway.
Reply #11 Top
Ok, I just got the expansion. I played the original game before but this extreme colonization is new to me. I researched the required tech and colonised a toxic world. So far so good. I tried to build a factory but it says the time to completion is "never". Yes, my tech level only enables me to colonize 50% efficient? But if I can't build anything, what is the point? Do I have to wait until I get the other half of the tech before I can build up the planet? This is frustrating for me.
Reply #13 Top
And I never have a problem with trading with the AI. i know i've seen a few posts where people have said it needs to be fixed but i think its fine. The more valuable the tech the harder it is to get them to trade, just as i would do if i had that tech.


Thing is, the AI values some of the techs TOO much, and you can't even sell a planet or all of your techs for anything <$400, which is pretty messed up.

That, and you'd need to give and arm and a leg over to just get something cheap like basic factory tech or chaff.

Reply #14 Top
So far so good. I tried to build a factory but it says the time to completion is "never". Yes, my tech level only enables me to colonize 50% efficient? But if I can't build anything, what is the point? Do I have to wait until I get the other half of the tech before I can build up the planet? This is frustrating for me.


If you are in debt, and are below the -500 BC threshold, that turn will not allow production anywhere, forcing maximum BC revenue to fix the deficit. So that is a possibility.

Remember though: you can always build something, even if production time is 'Never'. Though expensive, you can always buy an improvement outright. One key item however is the 'focus' of each planet. You probably already know that with the Domestic Stats screen, you can use the sliders to change the proportion of focus (instead of 33% each, you could have 75% research, and the rest divided among Military and Social production. Using the sliders is essential to better results, but you can and must also do this on a planet-to-planet basis.

If the planet's screen shows Social Production with a a nasty '0' (zero), click on the little symbol next to the zero, on the right, focusing the planet on Social Production. You will immediately see the value change. Using this planetary focus is essential to maximize your results. For example, if a planet is for research, and you have nothing to build or upgrade, click on the Research focus to increase the planet's research contribution. If that same planet suddenly acquires the possibility to upgrade the Xeno Labs to Research Centers (for example), you might want to focus on Social production to build the upgrades as quickly as possible, knowing the lowered research output will be compensated once the labs are all upgraded, substantially increasing the research thereafter. Do remember to reset the focus to Research once done.

One last thing, though this probably wouldn't cause a zero production on a planet: still in the Domestic Stats screen, remember that the Production slider below the Tax slider, also affects the overall production on all planets.

Albert
Reply #15 Top
you can rush buy the first factory to get somethinmg going while you're at 50% production. You can also adjust the sliders until you see something other than "never". Its common to see the "never" when you only have the first colonization tech.

If you cant get a good deal trading with the AI, try researching the diplomacy techs. and building the trade goods / buildings that help with trading.
Reply #16 Top
i've occasionally seen that the planet screen doesn't update during the curent week that a research item comes into effect. If you click on focus on something it should recalculate. You can then turn it off focus and it'll still have some time on it. True i've only seen this when having a 1-99 strategy and a queued social and military item. Remove the social item and the military still says never even though the shields and hammers recalculate. Click focus and then turn it back off and it'll let you build the ship.

Brian
Reply #17 Top
Hi, I am currently in a very tight game where every descision seems make or break. I set the game up with only a few planets and one of mine is an aquatic world. My question is, how much of a difference does the 'second' aqautic tech make?

i.e. I have extreme col researched and aquatic part one (50%) and i have every terraforming tech (am neautral also, so they appear immediately) so will new tiles appear if I research the second aquatic tech?

Any help would be greatly appreciated, I have been playing galciv since the first version and the current game I am playing is the best, most exciting one yet! But I DON'T want to lose it!!!

Regards,

VanCam
Reply #18 Top
No new tiles appear but when you only have 1 tech, production on the planet is half what it should be.
Reply #19 Top
Excellent thankyou. Now I can't wait to finnish work and get back to the game.
Reply #20 Top
I've read all the post and have a slightly different approach to extreme colonization. Recently I have been playing as either the Altarians and maxing out my tech advantage. I have largely ignored the toxic, aquatic and barren worlds in my area of the galaxy. Quite honestly, I use them as bait. Invariable Yor or Iconians will colonized them. Sometime the Iconians flip from cultural advantage but I play attention to how the Iconians, Korath and Yor are building there militaries and I design my first generation of warships to counter them.

I tend to play on maps that are as follows:
Gigantic
Tight Clusters
Rare Stars
Common Planets
Common Habitable Planets

I don't like games where the are huge numbers on planets or fleets very often.

I use my tech advantage to race up the soldiery techs and invade the Yor, Korath and Iconian worlds early on. Usually picking up a tech or two, hopefully the extreme colonization techs each already possesses. When I do start extreme colonization research I focus on heavy grav and radiation worlds to max my colony grab.

The only downside to my strategy is that you quickly become involved in 1-3 wars. Fortunately since I play the Altarians, others typically become involved in the wars as well against the other empires. Sometimes I'll hang back until a large scale war starts against one of the other races as well.

Vuk-