Should Starbases protect Planets?

Its sad to see the ai build out starbases and then I simply ignore them completely and take out their planets, I think their should be a game option added that any starbase in your home sector must be destroyed before planet invasions can be attempted. Or any starbase built within a certain range of your home planet prevents invasions until neutralized, this would greatly add to the protective layer of planets and would prevent targeting weakly defended planets that the AI doesnt defend well.
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Reply #1 Top
They should at least give bonuses to ships in orbit...
Not that it would matter because the AI doesn't bother to protect its starbases... Other than wasting hords of constructors on defense which doesn't do jack...

Reply #2 Top
@gall: 2 words, Military starbases

as of the thread topic, no, just no.
Reply #3 Top
2 words, Military starbases


Military starbases help ships in combat during battles according to the modules installed on them. And I think they only help out the attack and defense of ships if the ships has the same weapon or defense as the starbase module.

For instance you would need to build a module on a military starbase that helps out with beams and then one with shields if your ships only have beam weaponry and shield defenses. If you built one that improves a ships missile weaponry and you don't have missile weaponry on your ships it doesn't help. These modules are not regular starbase modules. They are for military starbases helping ships in combat.

Reply #4 Top
While I have to disagree with dreadknought's proposition, I do agree with his underlying premise, that starbases, with the exception of military mining bases, never seem to be a tactical priority. I assume dreadknought is just trying to think of ways to make starbases more attractive targets in war, which I would also agree with. But how to do that, I don't know.

They should at least give bonuses to ships in orbit...
Not that it would matter because the AI doesn't bother to protect its starbases... Other than wasting hords of constructors on defense which doesn't do jack...


Like abculatter said, that's what military starbases do. And the hordes of constructors for defenses would be perfectly appropriate if the starbases were worth attacking in the first place, which they are not, bringing us back to making starbases more valuable.

Reply #5 Top
It wouldn't let me edit my previous post. If the ai is not doing well with starbases then up the difficulty level. If your playing the highest difficulty level then create some super crazy enemies. Personally I don't have this issue. In my games the ai is always building weapons for its starbases and usually not enough defenses.
Reply #6 Top
It wouldn't let me edit my previous post. If the ai is not doing well with starbases then up the difficulty level. If your playing the highest difficulty level then create some super crazy enemies. Personally I don't have this issue. In my games the ai is always building weapons for its starbases and usually not enough defenses.


Yes, but what real threat are they?, go around them to the planets. If they actually increased planets defenses making them harder to invade, then they have tacticle value.

People who take advantage of the lack of AI defending planets even when stronger than you will of course hate this idea.

Reply #7 Top
I attack AI starbases to good effect. You can actually sense the AI struggling economically when you take apart its economic routes. It's great if you can take out its merchant fleet itself, but taking out the econ starbases also takes out modules it may be using to increase production.

The military starbases are also a valid and often very sensible target. It goes without saying that resource starbases are very nice to take.

I'm not seeing this problem. Sure, I like to take planets, but there's only so many planets you can take before you take a serious hit on your economy. That, and planets require transports to take. If you're just going from place to place killing starbases, it's usually a piece of cake, relatively speaking.