Rant about stupid AI
from
GalCiv2 Forums
DA ,1.6C. So well I think I mastered suicidal now. And it is not because i am really good at the game - it just that AI keeps making same stupid mistake it was making at DL release. Yes it got immensely better at designing their worlds, much better at ship design , better at tech trading. Yet AI is still a stupid puppet :
Reason number 1:
Failure to take advantage of their military strength. He has to be aggressive. And no wiping out my star bases, mines and freighters does not really count. It is ridiculous when I destroy opponent whose main fleets I cant even touch.
- I build small strike force aimed solely at taking out planet defenders and build transports .That's it. -That is all I need to conquer immensely more powerful opponent.
Meanwhile AI just sits there with all their super power fleets and occasional transport (which I again destroy since he does not guard it properly) .
I mean in last 3 suicidal game my fleet was no way match to most of my mid-game opponents and yet I conquered them without much problems ( I lost occasional planet or two, but reconquered them back very fast). I lose most of my mines and starbases, I cant keep a single ship or fleet withing their strike range - but it all does not matter. Since AI will lose his worlds against my mobile strike force . While his fleets are busy sitting around my world waiting for ships to pop-up on their orbits my fleets attack their core worlds.
Why does it happen?- Design of Ai transports and strategy he uses them are bad. He builds relatively slow, armed transports and sends them often one by one . Why armed?- if he wants to protect them he better put them in fleet with other ships. better yet protect them by giving them superior speed.
He ought build super fast transports and use them in groups , carefully maneuvering them out of enemy ships path. Most of all he has to be a lot more aggressive about transports -if he sees poorly defended world (or worse -not defended) he has to take it , not twiddle their thumbs waiting who knows what.
2nd . Ship design. -So while AI makes decent ship designs now he still fails to take into account that if he builds fleet with speed 7 and I build fleet with speed 15 he is not going to be able to do anything against my fleet. Which wouldn't be a problem if he actually used his fleet to conquer.
Defenders use -really really questionable strategy. Why use defenders?- I mean they are useless if they less powerful than my strongest fleet. And they cant afford to keep equivalent of my strongest fleet on orbits of their planets all the time. AI should aim to intercept enemy fleets, not keeping useless junk on their orbits
Those are not only reasons ai is lacking ,but those are main reasons why ai with military rating on 500 loses war to my civ with mil rating of 35
Reason number 1:
Failure to take advantage of their military strength. He has to be aggressive. And no wiping out my star bases, mines and freighters does not really count. It is ridiculous when I destroy opponent whose main fleets I cant even touch.
- I build small strike force aimed solely at taking out planet defenders and build transports .That's it. -That is all I need to conquer immensely more powerful opponent.
Meanwhile AI just sits there with all their super power fleets and occasional transport (which I again destroy since he does not guard it properly) .
I mean in last 3 suicidal game my fleet was no way match to most of my mid-game opponents and yet I conquered them without much problems ( I lost occasional planet or two, but reconquered them back very fast). I lose most of my mines and starbases, I cant keep a single ship or fleet withing their strike range - but it all does not matter. Since AI will lose his worlds against my mobile strike force . While his fleets are busy sitting around my world waiting for ships to pop-up on their orbits my fleets attack their core worlds.
Why does it happen?- Design of Ai transports and strategy he uses them are bad. He builds relatively slow, armed transports and sends them often one by one . Why armed?- if he wants to protect them he better put them in fleet with other ships. better yet protect them by giving them superior speed.
He ought build super fast transports and use them in groups , carefully maneuvering them out of enemy ships path. Most of all he has to be a lot more aggressive about transports -if he sees poorly defended world (or worse -not defended) he has to take it , not twiddle their thumbs waiting who knows what.
2nd . Ship design. -So while AI makes decent ship designs now he still fails to take into account that if he builds fleet with speed 7 and I build fleet with speed 15 he is not going to be able to do anything against my fleet. Which wouldn't be a problem if he actually used his fleet to conquer.
Defenders use -really really questionable strategy. Why use defenders?- I mean they are useless if they less powerful than my strongest fleet. And they cant afford to keep equivalent of my strongest fleet on orbits of their planets all the time. AI should aim to intercept enemy fleets, not keeping useless junk on their orbits
Those are not only reasons ai is lacking ,but those are main reasons why ai with military rating on 500 loses war to my civ with mil rating of 35
... How many hours are needed before reaching the stage where the AI flaws exposed in this thread are evident? Perharps the dev need savegames of that stage. Who knows?
Of course player who is hell bent on exploiting AI will find a flaw anyways, but I am talking about some basic stuff non exploiting player would do and AI can counter that if programmed to do so.