Help a Noob

I haven't played a game like this since MOO. Anyways i've played for several days now and just don't get it.

I'm not even on normal difficulty yet and for some reason the computer still kicks my butt. I get plenty of tech, but never really get any decent fleet production, morale is always going down, ect..ect...

Any good help out there on decent build orders ect...that help get ship production up, morale up. It's driving me insane.
5,098 views 10 replies
Reply #1 Top
Sooo...where to start.

Pick whatever race you like, set production slider to 100%, lower tax rate until approval is 100%. Research whatever direction you want to go in. Move military slider to zero and research slider to 75. This should put social slider at 25. Rush buy a colony ship. Start building either a factory or a lab. Set survey ship to Auto Survey. With my intial colony ship I dont normally go to the other planet around my homestar. You can grab it later. Go explore another star system. End turn 1.

Go explore with your 2nd colony ship. Readjust tax rate to keep approval at 100%. If you find an anomoly with $$, rush buy another colony ship.

From here you should get a good jump on the computer. Make sure you have tech trading on for a few games. In a pinch you can sell techs to the AI. For the first year or so you will probably run negative cash flow. Thats OK. Anomolies and selling techs will keep you afloat. Slowly adjust your tax rate up, you most likely cant keep 100% approval forever. Research some morale (entertainment) techs. Build some constructors and get a few resources. As a general rule past the "colony stage" I try to keep approval at 75%. Watch the military line graph, when you see the AI jump it means they are building warships. Join the fun at this time. Dont forget to research a little of the soldiering line techs. At the lower difficulties, this REALLY helps as you arent forced to actually defend all your planets. If the AI sneaks a transport by you, you will probably defend the planet just fine if you are better at soldiering. When you get a decent fleet of ships, pick a race you dont have good relations with, or a weak race in general and attack them. See if that helps.

This is just one of a hundred ways you can try to play. Obviosuly there are other victory paths etc. But hopefully this will help you a little in understanding the game so you dont get creamed everytime.
Reply #2 Top
Thank you so much for your help. Just that beginning info has helped and given me a better understanding of things. I know with practice i'll get an even better understanding, however I appreciate your time and easy to understand information given.
Reply #3 Top
There is also no shame in turning the difficulty down for a while - on the normal level when you're starting up, the AIs have the advantage that they know what they're doing
Reply #4 Top
morale is always going down


Don't build farms.
Reply #5 Top

morale is always going down


Don't build farms.


Could you expound on that thought a little for me. I thought you need farms to get the population up for tax income? The big problem I seem to have is on my starting home planet morale always goes down no matter what I try. On my other colonies they seem to do ok for a lot longer then my actual homeworld.
Reply #6 Top
Yes, you need population for tax income, but unrest grows with population as well. The more people there are on a planet, the less happy they are. Unless you have a good Morale ability (resources help, as well as harmony crystals - both are empire wide effects) I wouldn't build more than one farm per planet, with one morale building to counter the negative effects. Use the free tiles for market centers, stock exchanges etc.
Reply #7 Top
Thanks for that info. Will try that out. I actually have a pretty decent game going now, though home planet morale is always at 40%, the other planets are in the 80% to 90% range and finally have a fleet and some good tech's, though for my more offensive weapons i've traded with minor races so I can keep researching other items.
Reply #8 Top
Another thing about morale and farms is you should try to keep the majority of your planets at the same pop cap. Most colonized worlds will start with a 6 Billion cap. This way when you adjust your tax rate its fairly uniform across the board. Usually I add a basic farm or Xeno farm, not anything beyond that unless I have Uber-high Morale and just need more cash. Also, dont build economic centers when the population is relatively low. If you have .45 out of 6 Billion on your planet, building a economic center is wasted. Wait until the population grows, you can build other things like factories or starports until then.

Pertaining to your homeworld, morale will drop a lot more than on other planets. I normally dont sweat it unless it hits under 40 percent or so. If you are building morale wonders or trade goods try to do it on your home planet if it is becoming a problem. There are LOTS of ways to raise it. Harmony Crystals were mentioned, but there is also Ultra Spices, Galactic Resort, and Frictionless Clothing (I think, I dont normally bother with this one). The research alone will help the morale as you go higher on the entertainment tree branch. You can add a entertainment center/zero G sports thing/VR center, especially if you have an approval tile. Adding a farm on your homeworld is usually more trouble than its worth. I would avoid that to start. Hope that helps.
Reply #9 Top
They are right on all point, just wanted to point out that the pop cap for your homeworld is 16B (instead of the normal 6B) because of your capital, that is usually the reason of such low morale there... I usually correct this by filling up my transport from that world (if it's not too much out of the way)
Reply #10 Top
To anyone that also needs to know, all the information provided here works like a charm. I went home with my low morale planet at 40% and a pop of 26billion. I removed all my farms so the pop cap went back to 16b and the morale jumped to 100%. Not sure why they'd be happy that so many can't be fed