All-tech and all-industry--should it remain in game?
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GalCiv2 Forums
Before I write anything else, I would like to say that I am not criticizing the strategies or players who have taken advantage of this game mechanic. I think the all-industry and all-tech approaches are ingenious ways of taking advantage of an existing game mechanic. What I am talking about is the realism of the existing system.
Right now you could have a planet full of factories without a single research building, and if you focus on research, those factories' production will be partially converted to research. Same thing for Research-->production. Realistically, this makes no sense since no matter how much you try, in the real world a lab cannot perform industrial production.
The root of this issue is that focus causes existing output of one type of building to be converted to the output of another building. This does not make sense to me. What would make more sense in my opinion is if focus caused more money to be allocated locally on one planet towards production. For example, you have a factory capable of producing 10 industry and a lab capable of producing 10 research. With your global settings at 50% industry and 50% lab, each produces 5 points of their respective output. Now, focusing a planet on certain type of production would mean that that planet LOCALLY allocates more money to that type of production, just as it would if you were to change your global resource allocation. This way, if you wanted, you could have the labs on that one planet get 100% funding an have the industrial complexes just sit there until they are needed again.
This sort of system would give you a greater control of your economy and its allocation and would also make more realistic sense. This would definitely be one of the changes I would love to see in 1.7 along with the change in the combat system where Fleets actually find themselves at a disadvantage against single ships with powerful attack.
What do you guys think?
Right now you could have a planet full of factories without a single research building, and if you focus on research, those factories' production will be partially converted to research. Same thing for Research-->production. Realistically, this makes no sense since no matter how much you try, in the real world a lab cannot perform industrial production.
The root of this issue is that focus causes existing output of one type of building to be converted to the output of another building. This does not make sense to me. What would make more sense in my opinion is if focus caused more money to be allocated locally on one planet towards production. For example, you have a factory capable of producing 10 industry and a lab capable of producing 10 research. With your global settings at 50% industry and 50% lab, each produces 5 points of their respective output. Now, focusing a planet on certain type of production would mean that that planet LOCALLY allocates more money to that type of production, just as it would if you were to change your global resource allocation. This way, if you wanted, you could have the labs on that one planet get 100% funding an have the industrial complexes just sit there until they are needed again.
This sort of system would give you a greater control of your economy and its allocation and would also make more realistic sense. This would definitely be one of the changes I would love to see in 1.7 along with the change in the combat system where Fleets actually find themselves at a disadvantage against single ships with powerful attack.
What do you guys think?



And I respect your opinion, but I still think you're wrong, not because all labs or all factories are overpowered, but because the slider doesn't do what it seems it's supposed to do. Admittedly, though, it's something that's middle priority. . . it's nowhere near as game-breaking as, say, the infamous "Nothing but Fusion Beams because you can miniaturize them down to having massive banks of 99 that totally pwn any of the higher-level weapons" exploit from MoO2. . .