I've got a lot to catch up on!

Looks like fantastic updates for Dark Avatar

Life has been crazy. Spring is always a fun time in Michigan as we can finally venture back outside and that big yellow blob in the sky finally re-appears, but this spring was kind of a stinker. Several hospital stays mucked up my system upgrade spring clean-up (inside and out!)

A forced break from pc games isn't fun, but on the other hand... a sabbatical makes every moment back on my pc seem fresh and new. I'm a die-hard gamer and it's weird not having played a game in months (except some Nintendo DS in the hospital).

I'm sure lots of people are on various holiday's and such, but if a few of you pop in this thread, maybe you can help bring me up to speed? I'm simply floored at how much Stardock has implemented in the last few months and cannot wait to dig in and spend a hundred trillion hours "back in the game".   
5,885 views 4 replies
Reply #1 Top
There's certainly a lot of changes that have been made to the game, but they definitely feel consistent with DL if you played that a lot.

I am in a similar position as you having just come back to GalCiv by buying the DA expansion. I had been playing DL still fairly regularly but hadn't looked into the workings of DA until I bought it.

For me, the most integral change is the colonisation element of the game. This is due to 2 main changes/additions.

1) The cost of colonisation has increased dramatically so that you do need to be selective and strategic about your initial colonisation process - this is a definite pro and adds a lot to the early game.

2) Extreme colonisation really adds long term depth to the game. It is common even late in the mid game to find absolute jewel worlds uncolonised because the AI has failed to achieve the necessary tech. The highest I have found in my game is a PQ 27 Radioactive planet sitting in the star system next to the Korx homeworld. Jaw dropped, fingers trembled as they found the nearest planet and rush-bought a long range coloniser!!

Yes, the new races and new super abilities are excellent and again add strategic depth, but colonisation is the core to the game and these 2 developments have had the most impact on the game for me.
Reply #2 Top
2) Extreme colonisation really adds long term depth to the game. It is common even late in the mid game to find absolute jewel worlds uncolonised because the AI has failed to achieve the necessary tech. The highest I have found in my game is a PQ 27 Radioactive planet sitting in the star system next to the Korx homeworld. Jaw dropped, fingers trembled as they found the nearest planet and rush-bought a long range coloniser!!


What measures did you take to keep it from flipping?

drrider
Reply #3 Top
My influence is so vastly greater than the Korx that it was actually them that lost territorial integrity over it!

The star system in question was actually just outside their influence, although the planet itself was inside by a few squares.
Reply #4 Top
PQ 27 Radioactive planet sitting in the star system next to the Korx homeworld. Jaw dropped, fingers trembled as they found the nearest planet and rush-bought a long range coloniser!!

So did you get it, or did the enemy? Those rare times you find a planet that huge is pretty awesome. I had a 24 pop up once and sacrificed everything to get it. I didn't have the power to keep my grip on it and my empire and ended up having it fire-bombed by the opposition.