Overall scoring method, Industrial Sector and other issues
Maybe experienced players can comment
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GalCiv2 Forums
Just completed a game (DA 1.6a) playing Krynn on Masochistic, medium map, 4 AIs, anomalies and asteroids occassional and everything else default. Ended up as a diplomatic victory, not that I planned it that way
. A few things intrigued me and I thought I'd ask the more experienced players to share their thoughts on this.
And before anything else - 1.6a works like a dream - no crashes etc - really smooth.
Scoring method:
The 4 AIs were Arcean, Torean, Yor and Terran. The Yors came out flying and took up many planets in the initial phase. The Arean were not far behind and ate up the Toreans to become the biggest. The Terrans who were very low key for the initial part soon woke up and started to really ramp up their military production.
At some stage I managed to get everyone to fight with everyone else and as a result the Terrans and Yor were greatly diminished. I then got into an alliance with Arcean. And then it was only a matter of time....
What surprised me, though, is the final score.
My score was 9960 (quite low? sorry - no metaverse, havent done one so far, but no cheats, no Ctrl+N).
However, the Arceans were ahead in every single category - tech, military etc. And their total score was less than mine!! How does that work?
Industrial Sector:
It seems that IS sucks. I had a pretty good economy going till I researched IS and all of a sudden I found my expenses mounting sharply dipping into red. Its not that I had ramped up ship mfg so much that costs had gone up. I seemed to me that the culprit is IS. Can the more experienced players comment on this please?
AI startup advantage:
I got one planet with a 100% research tile on HW, thats it. But the Yor and Terrans had several planets each with a lot of bonus tiles. In one case 700% research and 300% research and in another case 700% mfg!!! Is this how the AIs are boosted at the higher levels? Or is this just random?
Ramping up ship production:
With most planets in the PQ 7 or 8 range ramping up to 11-13 post terraforming how does one ramp up ship manufacturing so that large ships can be turned out at least every 2 turns? I dont think I have yet figured that out and I was taking 6 turns for the Overlords. Somehow the way the game played out I couldnt get around to making too many constructors (had fallen way behind in military and had a lot of catching up) but are they essential?
. A few things intrigued me and I thought I'd ask the more experienced players to share their thoughts on this.And before anything else - 1.6a works like a dream - no crashes etc - really smooth.
Scoring method:
The 4 AIs were Arcean, Torean, Yor and Terran. The Yors came out flying and took up many planets in the initial phase. The Arean were not far behind and ate up the Toreans to become the biggest. The Terrans who were very low key for the initial part soon woke up and started to really ramp up their military production.
At some stage I managed to get everyone to fight with everyone else and as a result the Terrans and Yor were greatly diminished. I then got into an alliance with Arcean. And then it was only a matter of time....
What surprised me, though, is the final score.
My score was 9960 (quite low? sorry - no metaverse, havent done one so far, but no cheats, no Ctrl+N).
However, the Arceans were ahead in every single category - tech, military etc. And their total score was less than mine!! How does that work?
Industrial Sector:
It seems that IS sucks. I had a pretty good economy going till I researched IS and all of a sudden I found my expenses mounting sharply dipping into red. Its not that I had ramped up ship mfg so much that costs had gone up. I seemed to me that the culprit is IS. Can the more experienced players comment on this please?
AI startup advantage:
I got one planet with a 100% research tile on HW, thats it. But the Yor and Terrans had several planets each with a lot of bonus tiles. In one case 700% research and 300% research and in another case 700% mfg!!! Is this how the AIs are boosted at the higher levels? Or is this just random?
Ramping up ship production:
With most planets in the PQ 7 or 8 range ramping up to 11-13 post terraforming how does one ramp up ship manufacturing so that large ships can be turned out at least every 2 turns? I dont think I have yet figured that out and I was taking 6 turns for the Overlords. Somehow the way the game played out I couldnt get around to making too many constructors (had fallen way behind in military and had a lot of catching up) but are they essential?
After a bad experience with ISs in one of my games, I avoid building them on regular tiles (only using them on bonus tiles).