ANNOUNCING: General Pants' New Jewels
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GalCiv2 Forums
The best part of GalCiv is the ability to design your own ships. Here are 36 "new" jewels for your designing pleasure!
V1.1: implements dummy left constructor and trade modules, ala GC2:DL.
V1.2: corrects error whereby some of the logo jewels didn't work if you didn't have my logo mod, removes extraneous files from download.
INCLUDES:
- Three all-new "space safety" jewels: a universal docking port, a lifeboat, and a rescue ball (ala the red checkerboard thing on Russian submarines);
- Dummy version of colony, troop, constructor, trade, mining, and spore modules;
- the dummies of the deprecated right- and left versions of the constructor and trade modules;
- six new dummy colony modules in different colors;
- the seven jewels from Dread Lords that were replaced in Dark Avatar;
- two of my favorite jewels with the orange "flash" removed, so they can be used in cases where large orange patches might be inappropriate;
- two blank versions (lit and unlit) of each logo frame jewel (these are some of the coolest jewels, now you can use them sans logo);
- minor edits to the troop modules text;
- minor edits to two texture files used for GC2:DL jewels implemented in GC2:DA;
- also implements the two models from the example mod for Dread Lords.
NOTE:
Sorry, because of the way the game is programmed, I could not implement the different-colored colony modules in the game. If you like one of the colors better than the built-in color, you could swap the .png files, or you can just use a really tiny module, and cover it with a dummy.
!mil gracias a Kryo para approvarlo!
WWW Link to Mod
V1.1: implements dummy left constructor and trade modules, ala GC2:DL.
V1.2: corrects error whereby some of the logo jewels didn't work if you didn't have my logo mod, removes extraneous files from download.
INCLUDES:
- Three all-new "space safety" jewels: a universal docking port, a lifeboat, and a rescue ball (ala the red checkerboard thing on Russian submarines);
- Dummy version of colony, troop, constructor, trade, mining, and spore modules;
- the dummies of the deprecated right- and left versions of the constructor and trade modules;
- six new dummy colony modules in different colors;
- the seven jewels from Dread Lords that were replaced in Dark Avatar;
- two of my favorite jewels with the orange "flash" removed, so they can be used in cases where large orange patches might be inappropriate;
- two blank versions (lit and unlit) of each logo frame jewel (these are some of the coolest jewels, now you can use them sans logo);
- minor edits to the troop modules text;
- minor edits to two texture files used for GC2:DL jewels implemented in GC2:DA;
- also implements the two models from the example mod for Dread Lords.
NOTE:
Sorry, because of the way the game is programmed, I could not implement the different-colored colony modules in the game. If you like one of the colors better than the built-in color, you could swap the .png files, or you can just use a really tiny module, and cover it with a dummy.
!mil gracias a Kryo para approvarlo!
WWW Link to Mod






I'm probably on those.