Labs, Factories, and Focus
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I have been examining several strategies for building a lab-only or factory-only empire in DA.
-Sliders & Capacity-
Simplification: For the concept, assume the sliders are social production and research only. It would appear that maximum capacity is achieved when the slider is at 100% of either one, and is defined as MAX(FactoryPts, LabPts). If these values are similar, then any range of the slider is near optimal given that situation; however, the combined points will be less that if all of one type is built.
-Focus-
Assuming 100% allocation to one type, focus would shift up to 25% of that type to the other (since both are necessary). Race bonuses can increase this amount; bonuses cost half as much as normal production.
-All Factories-
Advantages:
* Buildings are constructed quickly; new colonies build faster
* Production can also be used for ships easily
* Production can be "turned off" on any colony when necessary (just stop building stuff)
* Research performed as needed; colonies can be research-only if no current production
* Social production bonus +50% is extremely effective
Disadvantages:
* Research is capped at 25% of base production (through focus)
* Research bonuses don't help much to increase this limitation
-All Labs-
Advantages:
* Insanely fast research
* Social production bonus +50% can offset part of the problem
Disadvantages:
* Slow to start colonies; cannot fast build without strong economy
* Research cannot be turned off without slowing production as well
* Must build labs to establish production in a colony
* Cost control is difficult
-Comparison-
The best factory provides 12pp (or 9pp/3rp). The best lab provides 18rp (or 4.5pp/13.5rp). If neutral alignment, the best lab provides 22rp (or 5.5pp/16.5rp). In general, labs are less expensive than factories for the points they produce. Some buildings (like Research/Manufacturing capital) don't help when using all of one type of building.
I've tried both methods, but although I prefer research worlds, it's much harder to manage and grow. I generally use Social Production +50% either way which is almost essential when using the lab-only method. What are people's opinions about these two strategies? How could each be used strategically?
-Sliders & Capacity-
Simplification: For the concept, assume the sliders are social production and research only. It would appear that maximum capacity is achieved when the slider is at 100% of either one, and is defined as MAX(FactoryPts, LabPts). If these values are similar, then any range of the slider is near optimal given that situation; however, the combined points will be less that if all of one type is built.
-Focus-
Assuming 100% allocation to one type, focus would shift up to 25% of that type to the other (since both are necessary). Race bonuses can increase this amount; bonuses cost half as much as normal production.
-All Factories-
Advantages:
* Buildings are constructed quickly; new colonies build faster
* Production can also be used for ships easily
* Production can be "turned off" on any colony when necessary (just stop building stuff)
* Research performed as needed; colonies can be research-only if no current production
* Social production bonus +50% is extremely effective
Disadvantages:
* Research is capped at 25% of base production (through focus)
* Research bonuses don't help much to increase this limitation
-All Labs-
Advantages:
* Insanely fast research
* Social production bonus +50% can offset part of the problem
Disadvantages:
* Slow to start colonies; cannot fast build without strong economy
* Research cannot be turned off without slowing production as well
* Must build labs to establish production in a colony
* Cost control is difficult
-Comparison-
The best factory provides 12pp (or 9pp/3rp). The best lab provides 18rp (or 4.5pp/13.5rp). If neutral alignment, the best lab provides 22rp (or 5.5pp/16.5rp). In general, labs are less expensive than factories for the points they produce. Some buildings (like Research/Manufacturing capital) don't help when using all of one type of building.
I've tried both methods, but although I prefer research worlds, it's much harder to manage and grow. I generally use Social Production +50% either way which is almost essential when using the lab-only method. What are people's opinions about these two strategies? How could each be used strategically?
In fact only their planets allow me to stay competitive in suicidal games. Those planets, and proper ship defenses.