Sigh....again

Okay I give up, how do I turn the dread lords option off? I have looked through the start up screens and don't see the option anywhere? I'm tired of just gettin going good in a game and they show up to blast all my stuff before all the planets are even claimed.

thanks for the help:)
10,310 views 20 replies
Reply #1 Top
The only thing you can do is turn off all mega events - under Game Options on the first "new game" screen, uncheck the Mega Events box.

They're not hard to get rid of if you can get to them in their first few turns of existence, though, especially before they have built any starships. If you can find their new home planet, Amalda, just load up as many transports as you can and go for it. Their soldiering value is insane crazy, so use one of the invasion options like Tidal Disruption that lowers the enemy's soldiering value. You are out for blood, right??   Of course, it's even easier if you have spore technology.



Spore. When you absolutely, positively got to kill every motherfrakker in the galaxy. Accept no substitutes.
Reply #2 Top
How come so many people get the Dread Lords all the time? I've only had that event happen once, and then they just sat there and didn't build anything. My current game is on a huge galaxy and all of the planets were colonized ages ago. Oh yes, and spore rox.
Reply #3 Top
Shouldn't there be an XML file that can be edited to remove them? I looked in GalCiv2\Data\English\Events.xml, and didn't find anything relating to the dreadlords, but they do exist as a race in RaceConfig.xml. Maybe they can just be removed from that XML file?
Reply #4 Top
I've never had a problem with this event. It has ended up being a free planet for me every time it has happened. I think they actually need to beef up what the Dread Lords appear with so that they cant be taken out right away...which is what I always do. They roll over quite easily.

Mike
Reply #5 Top
Dread Lords? I've yet to actually see them. In fact besides the super charged growing race abilities(or whatever that one is called) Ive had no repeats. That one never seems to amount to very much either.
Reply #6 Top
Wow, I get them almost every game lately. I couldn't deal with them right away so they got a healthy foothold taking a few planets. The only thing that really saved me was nailing on of their unguarded planets and stealing a rather powerful weapons tech. It let me field ships strong enough to atleast not die instantly. If you're a diplomat race like I usually play the dreadlords can be a huge threat. I've had my race nearly crippled when they wiped out my trade lines and destroyed my fleets as fast I could build them. Most of my ships never left dry dock.
Reply #7 Top
The DL mega event is so underpowered it's laughable, I can't imagine why it would be giving you problems. Just invade and destroy them the instant they pop up, they spawn with no defenses at all.
Reply #8 Top
Amusing, I've never had them spawn. Never gotten a Precurser ship either though. For some reason I always get the population boost, the xenophobia, the max speed 5, and the tourism ones.
Reply #9 Top
The only time I have ever had this event, I couldn't find their homeworld. I didn't even see a single Dread Lord ship.
Reply #10 Top
Weird and sad for you... Almalda is a fraggin' class 45!
Reply #11 Top
I would like to see the Dread Lords appear in my first game, or the Dread Lords and the Pirates appear in the same game, at same time, at the same place. I suppose the Dread Lords will whip the Pirates but not before they seriously stall the DLs' progress.

It would also be laughable to have them appear late in a long game where everyone has nearly maximized their tech trees. Until today, the most powerful ship I had seen was a Dread Lord Battleship with 388 Beam attack, 60 Gun attack, no defense, 58 hp, speed 4. Yet today, I saw a Drengin Dreadnought with attack 855, defense 71, 145 hp and speed 8. They would be a ridiculously easy kill even if they survived to build ships, since by that time, everyone would be a Precursor-level civ. However, the remaining civs may end up in a much tougher war over the (!)Class 45 Amalda, a planet I hope to see(and conquer) when I get the game.

And the Precursor Ranger, for the same reason, becomes a seriously obsolescent kamikaze hull by the time people have Disruptors/Quantum Torpedoes/HD Spike Drivers and can build better ships. The Dread Lords, Pirates, and Precursors in general are only strong as long as the normal races are still normal races.
Reply #12 Top
outforblood


you might want to make sure you're not playing on a custom map that contains the dread lords (the milky way map, for example) and not playing on any of the scenarios with them (dread lords on parade). it can be easy to forget about those settings when you start a new game.
Reply #13 Top
Dread Lords? I've yet to actually see them. In fact besides the super charged growing race abilities(or whatever that one is called) Ive had no repeats. That one never seems to amount to very much either.


I don't believe that the pop growth boster is a mega-event, just a regular one.

and the period of xenophobia certainly is not a mega - I've had it in DL.

drrider
Reply #14 Top
Strange, Dread Lord population shouldn't grow at all according to the back story. Only 100 of them were created by Draginol along with 1000 weaker 'Dread Knights'.
Reply #15 Top
The DL mega event is so underpowered it's laughable, I can't imagine why it would be giving you problems. Just invade and destroy them the instant they pop up, they spawn with no defenses at all.


I get them about 1/2 the times I play and they are way underpowered for the tech they have. They should play like any other AI was the event is triggered. Or there should be an option that the players can adjust the power level of the DL for a game. As it stands now I let the DL go for many rounds before I make any move on them so that they will be at least a little bit of a challange. But the temptation of taking thier very nice planet is hard to control
Reply #16 Top
I have never seen pirates in the game. I do see that the AI races will be at war with them but I have never encountered them. And I have played several Huge Galaxy games (that is all I play) games over the last few months.
Reply #17 Top
Dread Lord population shouldn't grow at all according to the back story


It must be the population of minions that is growing. Evil lords of all kinds always have loads of minions, right? There's probably only one real Dread Lord on that whole planet, creating minions left and right and making them do his bidding.

They should play like any other AI was the event is triggered


That's the problem - they do play like any other race that appears during the game. The I-League and the Vegans do the same thing - they start with no buildings and no population and slowly grow (if allowed) from there.

I wish the Dread Lords event were radically different. For instance, they could appear as a superpower all over the galaxy and spend a random number of turns shooting up everything in sight and kidnapping planetary populations, then simply disappear, leaving chaos in their wake. Something awe-inspiring, like a typhoon - a force of nature that carries all before it, then is suddenly gone.


Reply #18 Top
Oh yes, and spore rox.


Yes it does!
Reply #19 Top
^Yeah, sporing out that Class 45 planet. What's the problem in sending in a fleet of fast transports, using Tidal Disruptors, and taking 45 tiles of land instead of spore-bombing the place out into a toxic world?


Dread Lord population shouldn't grow at all according to the back story


It must be the population of minions that is growing. Evil lords of all kinds always have loads of minions, right? There's probably only one real Dread Lord on that whole planet, creating minions left and right and making them do his bidding.

I wish the Dread Lords event were radically different. For instance, they could appear as a superpower all over the galaxy and spend a random number of turns shooting up everything in sight and kidnapping planetary populations, then simply disappear, leaving chaos in their wake. Something awe-inspiring, like a typhoon - a force of nature that carries all before it, then is suddenly gone.


Your probably right about the population. In The Reluctant, there was only one Dread Lord on Earth, Lord Vagath, and the entire invasion failed when DL Bradley(i.e. Draginol the Mithrilar) killed the one and only true Dread Lord on the planet(along with 3 minions).

It would make sense for them to kidnap planetary populations - they survive by using the life force of lesser beings to extend their lifespan, which was the cause for the Dread Lord - Arnor war.

I wish the Dread Lords appeared just as they are, but with a fairly large max-tech battle fleet to hold off cheap-planet invasions. Since they already have Precursor tech, don't understand the meaning of 'culture victory', and are in no way diplomats, they should be out to conquer the galaxy and actually win a military victory.

I also feel that the Dreads should have some inaccessible tech that can only be obtained by capturing their planets - like bio-mechanical hulls(high repair rate, high HP bug-hulls), Precursor-level miniaturization(30% miniaturization bonus), etc. etc.

Seeing as all races have unique tech in Twilight of the Arnor, I'm sure that the Dread Lords will still be superior even when the normal races have maximized their own lowly technologies.
Reply #20 Top
I finally had the Dread Lord event for the first time and it wasn't a big deal compared to some other events, like in that same game the spy infestation hit the galaxy putting 41 agents on my planets (gigantic map), which took forever to clean up, and I also got the one where an AI discovered an artifict that'd supposedly make them impossible to defeat over time (I seem to get this one every game), resulting in the genocide of one of my trade partners and allies.

In a previous game (large map) brotherhood took over a bunch of planets, including over 10 of mine. This event can be brutal but at least it pummels the AIs too.

I have never seen pirates in the game. I do see that the AI races will be at war with them but I have never encountered them. And I have played several Huge Galaxy games (that is all I play) games over the last few months.


That's pretty wild since if you take out an AI and they have a lot of ships around, soemtimes those ships will turn into pirates (beyond any pirate-related events).