The AI can read my mind

I'm currently playing a game on a gigantic map and I am in the cleanup phase. It's now just me and the Terrans and while I've ramped up transport production they still have a bunch of worlds left. Anyway, I've managed to get them on the diplo screen and they won't even think of peace treaty. (I figured, sue for peace and get some free planets while I build more transports.) But their response is that my ploy of declaring peace and then quickly returning to war is "disgusting." The problem is that we never were at peace! We've been at war for quite awhile and I never offered or accepted a peace treaty. Obviously though, what they are suggesting is exactly what I intended to do. Freaky.
8,667 views 12 replies
Reply #1 Top
Maybe they are seeing increases in military strength, and your attempting to offer peace while building your strength. If you were in a position of weakening military strength you might have better luck with that.

Just my thoughts on it, prolly wrong though.

GalenEvil
Reply #2 Top
Thats the message you get whenever they don't trust you. There are a few ways to get them to distrust you, including declaring war on a civ you just signed a peace treaty with, attacking a civ you had a research or economic treaty with... in this case, you probably wronged a different civ, and the terrans are judging you based on that. The trade screen dialogue is a bug, in this case.
Reply #3 Top
This is a response presented in the style of their view of you. I've had it too, staright after declaring war and conquering a few worlds.
Reply #4 Top
While they don't read minds, I know I look forward to the day of players having their play styles recorded to a database and then read in so that the AI learns between games.
Reply #5 Top
Ah, you truly are chaotic evil, aren't you Frogboy?


Reply #6 Top
While they don't read minds, I know I look forward to the day of players having their play styles recorded to a database and then read in so that the AI learns between games.


Just make sure that there is an off switch for that. I would like to have the option to test a few new strategies without having the AI trying exploit my weaknesses (assuming I had any /joke).
Reply #7 Top
Definetly have an off-switch I'm not sure I could learn as fast as an AI.
Reply #8 Top
while I don't enjoy the learning curve an Aritificial Intellegence does. I do posses the ablitly to know exactly what they do every turn, since the AI tends to be predictable to me, putting their transports in the weakest positions or placing a single ship into an awaiting arsenal is sometimes suicide for the AI. I would tell it what it was doing wrong but the machine is so stubborn it don't listen to me no more...  
Reply #9 Top
Hmm, I think I just came up with a new gameplay idea which has never been done yet.

The game would be a classical multiplayer capable 4X game. However, the difference is an integrated, fully open, unlimited scripting engine together with an ingame editor. Basically it's the AIs written by the player which plays the game. And in any case, the human player still has the control over every aspect of the game, like giving specific orders or changing the AI strategy at will.

Then do frequent tournaments. You can be sure that very advanced AIs will come out of it.

There's one problem with this though: Most gamers don't tend to be good AI programmers, so it will be difficult to convince management to give their ok to such a game
Reply #10 Top
There's one problem with this though: Most gamers don't tend to be good AI programmers, so it will be difficult to convince management to give their ok to such a game



Check out http://aok.heavengames.com

Their AI is very good and they have tournaments wherein the AI is the only competitor.

It is a fun game, Age of Empires: Age of Kings, and it was the first game that I put onto this computer that I have.

It is really fun to write AI,
GalenEvil
Reply #11 Top
There are entire games built around programming AIs. Though I might be getting the name a bit wrong, AI Wars is one of them. You'd program a "cybug" to roam around the environment, scan the environment, fire missiles, guns, mines, self destruct... all quite interesting. It was an independent game, but one that I believe had quite a dedicated community...
Reply #12 Top
There is also one called "Robot Battle" that is pretty fun to play. Now that someone has said something about the inability of gamers to create good AI. This would add a lot of complexity though to the game. Also, I believe that it is Frogboy that created the AIs, so his thoughts on the various complexities of the AI creation process would be needed to let the gamers of this wonderful game know just how difficult it would be to create a believable AI. Not sure if that last sentence makes any sense at all, but I am really tired cuz of lack of sleep (semi-obviously) due to this game and the need to go to "work."

Hope my words are useful, and I hope that Frogboy or one of the other Devs takes a look at this thread (again) and gives their comments on this idea.

GalenEvil