Having some difficulties with DL
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GalCiv2 Forums
I got DL two or three weeks ago, and I have a few questions on how best to play the game. I've tended to play on Gigantic galaxies with 9 opponents and gone for Military victories, since that will get me the most points. I also set everything high (abundant habitable planets, very fast technology rate, etc.). I was working my way up through the difficulties. I'd just beaten Normal without any difficulty, so I decided to move up to Challenging, and right off the bat it was much harder than Normal. I think one problem is that I've been used to getting every single Galactic Achievement and Trade Good, so I was a bit surprised when the Altarians beat me to Diplomatic Translators despite me having a planet with a 300% manufacturing bonus (with a Factory) and a Manufacturing Capital. Now, I'm thinking I need to revise my strategy somewhat, so I have a few questions.
1) What buildings should I get on each planet, and in what order? My current strategy is factory, entertainment, factory, starport (on higher-class planets that have room), economic building, research, farming, cultural building. Then, I get more factories, entertainment, research, and farming based on the number of spaces available. On certain planets, of course, I'll build the various Super Projects, Galactic Achievements, and Trade Goods, depending on room available and what capabilities the planet itself has.
2) How quickly should I colonize? When I play with abundant habitable planets in tight or loose clusters (rather than scattered), I tend to have a lot of options for colonizing quickly, but I know that colonies lose money until their population grows significantly. Once the new planets take off, I know I'll be in a lot better position, but sometimes the high expenditures temporarily cripple my industrial capacity. Is there any good rule of thumb for how fast to colonize?
3) What research path should I follow early on? Normally, I try to go for occasional engine upgrades, focusing on research and industrial capabilities to get my production up, then moving to military developments later on. I don't tend to go to war before I get into year four (2228).
If you have any other advice, I'd be happy to hear it. I also make my own ships pretty often, primarily colony ships and constructors (although I make military ships later on), customizing them based on what technologies I have available.
1) What buildings should I get on each planet, and in what order? My current strategy is factory, entertainment, factory, starport (on higher-class planets that have room), economic building, research, farming, cultural building. Then, I get more factories, entertainment, research, and farming based on the number of spaces available. On certain planets, of course, I'll build the various Super Projects, Galactic Achievements, and Trade Goods, depending on room available and what capabilities the planet itself has.
2) How quickly should I colonize? When I play with abundant habitable planets in tight or loose clusters (rather than scattered), I tend to have a lot of options for colonizing quickly, but I know that colonies lose money until their population grows significantly. Once the new planets take off, I know I'll be in a lot better position, but sometimes the high expenditures temporarily cripple my industrial capacity. Is there any good rule of thumb for how fast to colonize?
3) What research path should I follow early on? Normally, I try to go for occasional engine upgrades, focusing on research and industrial capabilities to get my production up, then moving to military developments later on. I don't tend to go to war before I get into year four (2228).
If you have any other advice, I'd be happy to hear it. I also make my own ships pretty often, primarily colony ships and constructors (although I make military ships later on), customizing them based on what technologies I have available.
