Easier to flip then to conquer?
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GalCiv2 Forums
I'm wondering if it's easier to flip planets by using influence then conquering them. In my last game I decided to find out for my self. I researched all the influence techs and it was pretty quick. It seems that once you get past the hump the rest of the tech in that tree is only like 10 to 12 weeks away (Normal tech speed). I traded for weapons tech to catch up some against the other AI's in terms of weaponry.
I started by flipping planets that are already in my space but not owned by me. I had the 2nd strongest military out of the 2 AI's on Masochist. I flipped the 1st planet which belonged to the Torians my military was stronger then the Torians and I think that's why they didn't protest that I stole a planet of theirs. It only took 2 influence bases with a combined influence of near 500. Those bases where super easy to build since one of my industrial planets can crank out a constructer once per week. I think I could have continued with this strategy till all but the Torian HW is left with out a shot fired, but instead I wanted to take back all the planets in my space and the Iconians had 2 planets in my space, so I went after them too. The moment I built my 2nd influence base around the Iconian planet they declared war on me and my relations with them was good and I had all my trade routes to their HW. It was my death nail because they had fleets of Frigates againts my smaller fleets of heavy fighters with inferior weapons to boot.
I think the key here is that it's much safer to flip planets from a civilization who's military is weaker then yours. Then you can enlarge your Empire and build more ships and do more research till your military is stronger then your rival and begin to flip his planets.
I say it may be better to flip planets as researching the influence techs doesnt take longer then researching the ground assualt techs. Flipping has the obvious benefits by not damaging planet quality, not destroying improvements, not reducing populations from both the conquered planet and your planets from drafting soldiers and I think it's easier puping out constructers then waiting for your population to rebuild itself from troops being sent to war especially when having large population planets is difficult. The draw back is that you can't take a enemy HW but that may not be important as eseentially you took away their Empires and they pose no threat.
Has any one have sucess with flipping planets rather then invading them?
I started by flipping planets that are already in my space but not owned by me. I had the 2nd strongest military out of the 2 AI's on Masochist. I flipped the 1st planet which belonged to the Torians my military was stronger then the Torians and I think that's why they didn't protest that I stole a planet of theirs. It only took 2 influence bases with a combined influence of near 500. Those bases where super easy to build since one of my industrial planets can crank out a constructer once per week. I think I could have continued with this strategy till all but the Torian HW is left with out a shot fired, but instead I wanted to take back all the planets in my space and the Iconians had 2 planets in my space, so I went after them too. The moment I built my 2nd influence base around the Iconian planet they declared war on me and my relations with them was good and I had all my trade routes to their HW. It was my death nail because they had fleets of Frigates againts my smaller fleets of heavy fighters with inferior weapons to boot.
I think the key here is that it's much safer to flip planets from a civilization who's military is weaker then yours. Then you can enlarge your Empire and build more ships and do more research till your military is stronger then your rival and begin to flip his planets.
I say it may be better to flip planets as researching the influence techs doesnt take longer then researching the ground assualt techs. Flipping has the obvious benefits by not damaging planet quality, not destroying improvements, not reducing populations from both the conquered planet and your planets from drafting soldiers and I think it's easier puping out constructers then waiting for your population to rebuild itself from troops being sent to war especially when having large population planets is difficult. The draw back is that you can't take a enemy HW but that may not be important as eseentially you took away their Empires and they pose no threat.
Has any one have sucess with flipping planets rather then invading them?
). Often I'm playing for score.