my likes and dislikes

after playing civ 4 for over a year i desided it was time for a change. i heard good reviews about this game and gave it a try. i must say between the two i like galactic civilizations better. here's my primary reasons. in GC i can focus a planet on whatever i want, reasearch, ship production, economy or some mix. in civ 4, i find this much harder to do as placement of cities drastically dictates what it is for. in GC i can build ships with the attack/defence/equipment that is nessicary for a particular situation, though civ 4 automatic balance between units isn't too bad. in GC the tech tree can be focused on whatever i believe to be most important; trade , military, production, economy, better reasearch; while in civ 4 techs are much more depandant on one another. my dislikes of GC are just some of the minor things. sensors and engines; i find them nearly useless. it would be cool if they made it such that engines increase the chances of the enemy missing you, and sensors increased your accuracy. takes too long to reasearch higher upgrades; in civ 4 i find the reasearching balance to be very good, about 3 -8 turns for each tech, unless your reasearching something out of your league, but in this game it seems even when i have 3 planets dedicated to reasearch it can take 34 weeks to get the production level 3 tech. music, i like civ 4 music much better, except for the fact hat you can port whatever music you want into GC while for civ 4 this is much harder to do.
3,248 views 6 replies
Reply #1 Top
I played Civ4 for a while, but it kept crashing my system and required a hard boot. I got tired of that so it is now shelfware.

Engines - only affect stragetic movement. I don't think they're intended to play a role in tactical combat.

Sensors - I get the feeling that accuracy improvements are built into the weapons progression. Sensors, again, are strategic (e.g. - big map).

Glad you are enjoying GalCiv2. Are you playing Dread Lords or Dark Avatar?

Hydro
Reply #2 Top
Dear HydroAC, not to sound picky, but engines in DL add extra attacks, at least in simple combat mode, since your allowed one attack per movement point (also there is the first strike bug I've been reading about. Supposedly in DA they corrected that problem, but have a new one with defense?). I once attacked a fleet of 11 pirate dreadnoughts in a DL senario with a single tiny hull Yor fighter. I had 2 Hyper-Mk3 engines, 2 ultimate invulnerability, 2 zero-point armor, 2 areon missle defense, and a 1 point laser (because I hadn't researched any other weapons yet). The fleet combat simulator took 2 hours on my home computer to complete and I destroyed 9 pirates before I bought it. It may have been the 1st strike bug I've heard about. The engines allowed me to hit first. Whenever I was defending I was toast. I understand in DA each weapon targets a different ship so 1 ship can hit multiple targets. In DL one ship catches all the flack so my movement 25 tiny fighter with a 1 point laser was doing 25 points per attack to a single dreadnought, which it should not have been able to do, and was only being attaked each combat round by the ship it was engaging. The point being that DA and DL combat are completely different ...
Reply #3 Top
slabster,

I never played DL much so I'm not very familiar with how it works, so I'll take your word on it. However, in DA I don't see any additional attacks in the combat screen that seem to be attributable to engines. It seems to be weapon-per-weapon resolution. Any 'extra' attackes in DA are on the strategic screen.

Hydro
Reply #4 Top
but engines in DL add extra attacks, at least in simple combat mode, since your allowed one attack per movement point


The behavior you're seeing is not a matter of "getting extra attacks", but the fact that a ship/fleet can initiate as many battles per turn as it has movement points. The actual performance in the battles is completely unaffected by speed.
Reply #5 Top
Speed and sensors are very important from a strategic point. They allow you to pick and choose your battles. You may bypass strong enemy fleets and invade undefended or lightly defended planets! Fast troop transports combined with Eyes of the Universe don't need to be escorted.
Reply #6 Top
The behavior you're seeing is not a matter of "getting extra attacks", but the fact that a ship/fleet can initiate as many battles per turn as it has movement points. The actual performance in the battles is completely unaffected by speed.

Thanks for the info - just goes to show appearances are deceiving. I guess there is no suitable explanation, except the first strike bug, as to why a tiny hull fighter with a 1 point laser can wipe out a fleet of dreadnoughts with 20 armor points each.