New hull catagories...
Is it possible to..?
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Is it possible to create new hull catagories other than the default (tiny, small, etc...)? I get the feeling its not.
I had the idea of creating a branch off of medium building and making 'enhanced tiny/small hull design' then off of massive building, or whatever it is, have enhanced medium hulls. But as I said I get the distinct feeling I'm pushing into hardcoded territory when it comes to actually being able to provide the new hulls. What I'm thinking is make use of the new 'field' techs that come into play with holding the larger hulls together and saying that it can be used to make the smaller hulls a little more durable HP wise and provide extra space relative to hull size. Like, enhanced tiny would get a few HP's but no extra space; enhanced small would get the extra HP's and one extra space; enhanced medium would get four extra spaces and a few more HP's, etc... If possible I would like to take the this little tech tree subsection all the way to 'advanced large hulls'
Why the extra space you may ask..? I was thinking that the field installed on smaller hulls would allow for less mechanical structural integrity and provide a tiny bit more space to squeeze something in. No spaces on the tiny hull because its so small that any space gained was used to install the field generator.
A neat idea I thought to help expand on available options and also involve a little more depth into the technical advancement of hull design. New techs mean smaller hulls can hold just a little more, be just a little tougher, and less costly to build and maintain than the larger hulls. But still better, without a huge cost increase, than the basic small hulls.
I kind of like making my early ships look a little rough and later designs more sleek and defined in style, so thats where I got the idea.
I had the idea of creating a branch off of medium building and making 'enhanced tiny/small hull design' then off of massive building, or whatever it is, have enhanced medium hulls. But as I said I get the distinct feeling I'm pushing into hardcoded territory when it comes to actually being able to provide the new hulls. What I'm thinking is make use of the new 'field' techs that come into play with holding the larger hulls together and saying that it can be used to make the smaller hulls a little more durable HP wise and provide extra space relative to hull size. Like, enhanced tiny would get a few HP's but no extra space; enhanced small would get the extra HP's and one extra space; enhanced medium would get four extra spaces and a few more HP's, etc... If possible I would like to take the this little tech tree subsection all the way to 'advanced large hulls'
Why the extra space you may ask..? I was thinking that the field installed on smaller hulls would allow for less mechanical structural integrity and provide a tiny bit more space to squeeze something in. No spaces on the tiny hull because its so small that any space gained was used to install the field generator.
A neat idea I thought to help expand on available options and also involve a little more depth into the technical advancement of hull design. New techs mean smaller hulls can hold just a little more, be just a little tougher, and less costly to build and maintain than the larger hulls. But still better, without a huge cost increase, than the basic small hulls.
I kind of like making my early ships look a little rough and later designs more sleek and defined in style, so thats where I got the idea.
