Minor Races?

Does DA dumb down minors?

I play with minor races in DL and they almost always rank in the top 3 some where. I read alot of posts saying that minors never do anything, but in my games they are the spoilers par none ... I've been wondering if DA cripples them or if it depends on your gamming rig. Hey, in my games with minors enabled, which was mostly experienced on a gigantic map, 8 major and 8 minor races plus me, random everything else, I found minors were leaps and bounds ahead if the majors didn't wack'em right away. The AI's probably know whos their greatest threat and wacks em straight off if they can, cause I've found some that dominated my games militarily, and influence wise.
14,448 views 21 replies
Reply #1 Top
certainly not the case for me. I have never ever seen minor races do anything other than die in EVERY game I have played without supporting them. Now I find it kind of fun to try and help them live. I go as the Drath and if anyone declares war on them, pay off other civs to whack the aggressor. btw it is impossible for minor races to dominate influence wise because they generate no influence. Only major races generate, and are affected by influence. For some reason though you can get the negative "alarming influence" diplomacy modifier with minor races, whick sucks.
Reply #2 Top
The minors each receive starting high PQ planet but lack the ability to colonize and I have never seen them invade another player's planet. With their high PQ home world they could be powerful on a small map with rare colonizable planets but I have never played those maps.
Reply #3 Top
Reply #2
The minors each receive starting high PQ planet but lack the ability to colonize and I have never seen them invade another player's planet. With their high PQ home world they could be powerful on a small map with rare colonizable planets but I have never played those maps.

Dear Mascrinthus,

I was playing a game on a gigantic map with tight clusters, abundant everything, random everything at "Cakewalk" and I had just busted 100 worlds in my empire when some class 0 world in one of my sectors suddenly generated an alien race that looked like a green skinned Scottingas. I was the Terrans, good alignment, and had researched my whole Tech tree when suddenly my Quartly GNN report shows me bumped to 2nd place by them??? Then the pirates show up and I'm knee deep in it and they attack my worlds with transports. When I looked at their relations tab (during their demand for one of my worlds) I saw that they were aligned with the pirates and the Drengin... the rest is history.  
Reply #4 Top
I've seen the minor race's pull a "steal every tech that Race X knows" event, but that's about it. Even minor race's that are not of my ethic tend to be placid if they fall within my influence. They never expand.
Reply #5 Top
at "Cakewalk


If the AI for the minors is not dependant on difficulty like the majors, then at that level they could be pretty powerful compared to a cakewalk AI. Not sure though if the minors AI scales with difficulty or not.

I have seen as most have. The minors are only on par with majors in the early game, since they can just research and build constructors and not have to worry about a colony rush. It doesn't take long though with their limited resources, that they fall well behind all the majors.


Reply #6 Top
I don't know how random intelligence works but I always have it selected. I just change the difficulty next to it. I'm now on my 2nd game and the difficulty is set at beginner with random intelligence checked. I always have random number of AIs checked and am playing on a gigantic map tight clusters, abundant planets, and random everything else(DL). I had to select abundant planets because on random I got too many maps with nothing but class zeros with in 10 sectors. I discovered there is a range cap at 10 sectors that caps life support (my cargo survey vessel had 26 sectors showing on ship details but couldn't pass the orange line even if I added more life support, so I had to shift-control-N to get another map. After 3 in a row like that I changed the map setting for planets to abundant.
Reply #7 Top
I have never gotten a minor race and i have played 20+ games or so. So how do you get minor races anyways?
Reply #8 Top
After 3 in a row like that I changed the map setting for planets to abundant.


Slab, when you do random settings, as I always do, it's good to know that ctrl-N doesn't change the settings, only the galaxy configuration. So, if you randomly get rare everything, ctrl-N isn't going to help you. I wish there were some other ctrl command that would reset the randomization, but that's another story . . . .
Reply #9 Top
I have never gotten a minor race and i have played 20+ games or so. So how do you get minor races anyways?


Are you playing DA? There's an option in the startup screen where you can manually select the # of minor races.
Reply #10 Top
In DL there's an option to manually disable minor races, but I love minor races, especially Sanderians - they taste good with catsup   
Reply #11 Top
I never pay much attention to the minor races, but i might be able to help. it depend on what level the Major races are set at, if they are set high then they will see most minor races a valued ally. they will often trade with them to raise income because the minor race won't complain. it also depend on the ethical alignments, the Dark Yor wouldn't trade with the Acean because of the good Vs evil thing. the AI's in GC2 Are programed to act like humans and since i always make trade with Minors races (good or evil) i guess the AI's would too.
Reply #12 Top
Since I upgraded to DL version 1.4 my minor races seem very tame in comparison to what they were ... now I have DA and haven't noticed any real activity. Perhaps they toned down the minors to enhance the AI for the major races, or maybe there just isn't enough cpu left for the minors since I enabled force max cpu in DA?
Reply #13 Top
I have DA. I like playing with minor races. I keep some settings random except leaving one minor race. I play on normal difficulty. I find that most don't do much except give me good worlds to take over. The Scottlingas, when they appear always make a ton of constructors and freighters that zoom purposlessly all over the place, after all their trade routes are used up. I have found playing with one minor race, that if they are conquered another will spring up on an empty star system with dead worlds later.
I did have one really bad experience with minor races however. Not too long ago when I finished the campaigns and started experimenting with the games features, I set a huge galaxy with everything maxed out, except for research and no mega events, with eight minor races. Early in the game, still in the colonization phase, in a system close to my capitol world, I discovered a minor race known as the Dread Lords (just like in the campaign...and I thought I was done with them). They built plenty of ships efficiently and intelligently, denying me access to space. In a few turns their transports were raining on my planets (it had to be less than five turns after initial contact, and I only had a few planets). Before long, they gave me the opportunity to start a new game. If the game lasted 50 turns it was a lot.
After that I decided 1 minor race would be really cool, right? I wouldn't want my game to slow down, or get buggy, or for the major race AI to suffer or anything like that.
If the Dread Lords have been a minor race in your games, please post it.
Reply #14 Top
The Dread Lords were a megaevent in my last DA game. They showed up around 6 to 8 months into the game and got wacked by the Arceans real quick.
Reply #15 Top
Dread Lords in DA ARE a MegaEvent. And I am not sure they are turned off when you disable or 0 the number of minor races; to be sure they won't show up you need to turn off Megas.

Now, handling them.
Well, they never neutralize spies, so there was one game where I had every space on their first 2 planets covered by spies; slowed them way down. Unfortunately, you apparently can't steal any tech from them.
When they first appear on the map they are as weak as any new race, that is, their planet is undeveloped, so if you have military to spare, you can whack them pretty easily then.
Surprisingly enough, they respond well to trade. Several trade routes with them can be very profitable. And they'll get to like you enough that they will save your civ up for a late snack.
Probably the best tip is, if the Dread Lords are on the map and they've got their initial planet all built out (they build all manufacturing sectors, and they apparently already have all the techs, and all the money they'll ever need), DON'T be GOOD! Use that Xeno Ethics opportunity to warp your alignment to something that the DL are not going to consider to be a tasty luncheon pastry. (grin)

drrider

PS - they are quite defeatable if you catch them early, or if you can hold them off with good trade relations, etc, until you have late game war techs. Quickly finishing all the Soldiering / Planetary Defense techs & Quir Tran Training after they show up is a good idea; even if they start to beat up your fleet, all the defense modifiers will make them reluctant to invade your planets.
Reply #16 Top
Playing DL (latest ver.), I always see minor races show up early to mid game and they have appeared in every game I've played so far. I simply use them as a resource and trade with them until I get bored of their presence and at which point I take their nice big "juicy" planet as a parting gift.
When I first started playing DL I didn't quite know what to make of them and for the most part let them be, but soon watched them eventually get "consumed" by others.
I still keep the option to include them in my games, if nothing else just for the variety they offer.
Reply #17 Top
What's red and squishy and goes 5 pc a turn?

A: The Dread Lords when your galaxy gets the 5 speed mega event ...

Yep you heard it right here ... after getting the 5 speed mega event in my 1st DA giga map I thought the game was over. 15 turns later the Dread lords show up and 50 turns after that their still only rated #4 with 2 minor civs ahead of them...  Without their phenomenal speed adj their just a push over (I wacked them with just battleships). Their whole strategy is based on speed. Take that away and they just can't compete - even with the minor civs...I actually got messages saying the DL made peace with minor civs!!!!
Reply #18 Top
Havent had a DL mega yet, but did get a minor mega. Jagged something popped up and took about 118 planets away from all the civs including 15 of my own. Stupid minor race... taking awhile but i'm slowly taking back my high end worlds.

Another minor race has actually expanded to 5 worlds. Not sure if they were colonies or invasions though as they are a long way from my borders and i have other wars to occupy my time with.
Reply #19 Top
I had the DLs show up in the later portion of a DA game a while ago. I had 3 transports nearby and invaded immediately. End of problem. It would have been a different story if it had been early, though.

Hydro
Reply #20 Top
Minor races are great ... they just take care of my future worlds until I'm ready to take em for my own.
Reply #21 Top
Minor Races are great for getting multiple super projects. Like the capitals and the Hyperion Shrinker. Sell them the tech early, let them build it for you and later you get an extra econ capital or whatever.