Question about AI building facilities

Id liek to make a mod to slow down the colony rush;

one of the ways of doing this is to make the initial colony have a huge maintenance cost.

this will force the ai to build just a couple of colonie before it runs out of money.


so i have to add another building, an ai colony center let's say that has a negative maintenance (thus cancelling most of the maintenance cost of the inital colony).

this will force the ai to build these colony centers that will take time to buil d( this IS the purrpose) in order to make the colony fully functional.

now ive added the building to the list of planetary improvements, but the ai doesnt build it on all of its colonies and it's economy is starting to suffer a lot.

Q: is there any way to instruct the ai that the first thing it should build on any colony should be the colony center?
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Reply #1 Top
Q: is there any way to instruct the ai that the first thing it should build on any colony should be the colony center?


No, the AI decides what to build on its own. The only way to do what you want would be to alter the standard initial colony building (but then you'd have to deal with the changes yourself as well, which doesn't sound like what you want).
Reply #2 Top
i tried my solution; if you nerfe down the initial colony and then create another buiilding in response in order to get the colony to standard values again the ai will build it on most of its colonies. that is because in itself in an super-building that has a lot of positive values.

however it doesnt stop the initial colony rush, because while the initial colony has maintenance 60 and the second colony building has -48 maintenance, this still kills the economy of all the ai's. this is because they rush to buy a lot of colony ships at the begining and when they lang the ai's economy goes to something like -300

anyway, it was a nice idea while it lasted....