Spore ship gives unfair advantage
from
GalCiv2 Forums
Hi!
Currently I'm playing a small maso game with Korath. IMO I have the easiest game of all maso games I played. The main reason is Spore ship.
What advantages it gives?
1) no matter what population the attacked planet has, it's all destroyed
--> no need for invasion tech(s),
--> no need for lots of troops
--> no need for high growth
--> very high taxes possible.
2) no matter what environment the attacked planet has, it's converted in toxic
--> I need only the second half of one extreme tech to research to have all conquered planets
at 100% production (the only penalized output)
--> LOTS of saved TPs for researching other techs.
3) the spore attack counts as invasion
--> I gained lots of techs that way.
4) planet is mine after spore attack
--> no colonizers spended for re-colonizing, just for ferrying pop.
Now combine those advantages with the "invulnerable" high-defense ships and the off-type defense bug and you get a combo that's insanely easy to play.
IMO SuperAnihilator ability has to be nerfed:
1) spore attack kills only a certain number of population. If attacked race has 2nd toxic tech that amount is halved. If that's too weak an additional spore tech that triples the attack power can be developed;
2) successfull spore attack may not count as an invasion;
3) after all population is destroyed, planet becomes un-owned (nobody's property).
The SuperAnihilator would retain it's advantage of having to research only one extreme colonizing tech, but everything else would became more costly. The combined spore - invasion attack would be needed to get tech through invasion, and lots of colonizers would be spent to actually get new planets, not like in my current game, where I'm running a "train" of ~30 colonizers from my core planets to spored planets, to drop there more population.
Comments?
BR, Iztok
Currently I'm playing a small maso game with Korath. IMO I have the easiest game of all maso games I played. The main reason is Spore ship.
What advantages it gives?
1) no matter what population the attacked planet has, it's all destroyed
--> no need for invasion tech(s),
--> no need for lots of troops
--> no need for high growth
--> very high taxes possible.
2) no matter what environment the attacked planet has, it's converted in toxic
--> I need only the second half of one extreme tech to research to have all conquered planets
at 100% production (the only penalized output)
--> LOTS of saved TPs for researching other techs.
3) the spore attack counts as invasion
--> I gained lots of techs that way.
4) planet is mine after spore attack
--> no colonizers spended for re-colonizing, just for ferrying pop.
Now combine those advantages with the "invulnerable" high-defense ships and the off-type defense bug and you get a combo that's insanely easy to play.
IMO SuperAnihilator ability has to be nerfed:
1) spore attack kills only a certain number of population. If attacked race has 2nd toxic tech that amount is halved. If that's too weak an additional spore tech that triples the attack power can be developed;
2) successfull spore attack may not count as an invasion;
3) after all population is destroyed, planet becomes un-owned (nobody's property).
The SuperAnihilator would retain it's advantage of having to research only one extreme colonizing tech, but everything else would became more costly. The combined spore - invasion attack would be needed to get tech through invasion, and lots of colonizers would be spent to actually get new planets, not like in my current game, where I'm running a "train" of ~30 colonizers from my core planets to spored planets, to drop there more population.
Comments?
BR, Iztok
, to use spore ships IMO is pretty much like finding the uber cheese cheat code. I even quit a game or two when I was using them because it was just too easy... too easy and too unfair to my opponents in my eyes.