Question About the Beta

I just downloaded the new beta. I must say that I am excited about the game again. A quick question- will it work in the Meta? I still haven't posted my first Meta game; I tried a couple of times, but ran into some 'issues' that prevented me from posting. I'm chomping at the bit to get going, but I want to be perfectly sure that it will work before spending the next x hours of my life on the quest.
6,483 views 14 replies
Reply #1 Top
It should work.
Reply #2 Top
Is there a readme posted with the changes that have been made?
Reply #3 Top
Excellent. I'll give it a try this pm.
Reply #4 Top
What beta? All I see is a 159.078 on Stardock. Is there another place to get it instead, seeing as how IT is being a bunch of wet blankets? So what's wrong with a pre-holiday beta release anyway?
Reply #5 Top
If something causes the gamne ot be unplayable, there's no one around fro 3 days to fix it. That's the problem.
Reply #6 Top
Yeah I checked what 1.59.78 upgraded and it was like 5 files. Wierd. Kyro is this really the Beta?
Reply #7 Top
Reason I ask is cuz ships still stack.
Reply #8 Top
How about a readme file with the changes? Please.
Reply #9 Top
Ya, I would like to see a readme with the changes also. I don't normaly download beta patches but I would like to see the changes that are comeing in the next patch.
Reply #10 Top
As per Draginol's original post in the Dev Journal:

+ NEW: Stacked ships will only show one ship in the tile

+ The ship that is displayed is chosen like so:

+ If a ship is the galaxy’s selected ship it is always shown

+ Otherwise, the toughest selected ship is shown

+ If no ship in the stack is selected, the toughest ship is shown

+ An icon appears next to ships that are in a stack

+ when you move a ship off of a stack, it will show the next ship in that stack

+ This significantly increases performance in our tests. We had a stack of about 50 ships and no major hit to frame rate.

+ FIX: Fixed bug where non-optimal defenses were never decreased as the defenses absorbed damage during a battle round

+ FIX: Fixed end of turn crash that happened if you had the Force AI to use Max CPU option ON.

+ FIX: Made Build Menu update after a project is decomissioned. 1 per planet improvements like Orbital Terraformers will now show up in the build list again if you remove them from the queue or destroy an existing one. 1 per civ and 1 per galaxy improvements may not be destroyed and rebuilt - this is by design.

+ FIX: Fixed bug where if you changed the settings for a custom opponent's Natural Abilities and/or Financial Resources, the values would not remain the same after leaving the tab.

+ FIX: Fixed error where invalid information was being returned by the activation code in Win98 and Windows ME by adding alternate code if the first instance failed.

+ FIX: Fixed bug where save game was not saving the campaign file name and added code to fix save games currently exhibiting this bug (should fix problem with people continuing their campaigns)

+ FIX: Fixed crash bug where if the random event that creates a new minor race happened mulitple times, the minor races would end up with the same name and then delete each other's ship designs, causing a crash on the end of a turn

+ FIX: Fixed bug where the turn a ship was created was not saved/restored when loading a save game, which could cause a ship design to be deleted too early

+ FIX: Fixed bug with loading height maps for planet surfaces

+ FIX: Fixed bug where ending the game from the planet screen resulted in a crash because the planet screen was not hidden before the end game screen was unhidden

+ FIX: Added strings that were not being saved to scenario save game code

+ TWEAK : Turned off some debug strings to try and improve loading time


Reply #11 Top
Is 1.59.078 the release which many people are calling "the beta," or is there some super-secret location where people are getting some *other* release?

I would think that, if it shows up on Stardock, it's by definition an official release, NOT a beta, right? All it indicates is "new updates," but nothing about still being in testing.
Reply #12 Top
My guess is they'll have it on Stardock on Monday. They didn't want people sending stuff in over a weekend while most or all of them would be gone.
Reply #13 Top
They must have had it up and then took it down before the weekend im guessing .