How can I match AI production?

So I'm playing a game with Alterian setting on Godlick. After an extended war Icomtrol nearly all of the galaxy and the Alterians just two stars/planets. I notice that their tech level is at least as high as mine (and keeping up) and that their fleets are modern and large. I crank up my spying to see how this is possible. When I reach advanced I take a look at Alteria and see that their research is over 700! Their Military is over 200! They have industrial centers and invention matrix - just like me. I have my tech slider and industrial slider all the way up to 100% and I am barely breaking 125 research on a world with the same population. I checked another, smaller, Altrerian world and it is generating over 250 tech! Not one of my worlds is anywhere near that!

So is this how the AI 'cheats' or am I completely missing something that could increase my production?
23,753 views 39 replies
Reply #1 Top
Hi!
So is this how the AI 'cheats' or am I completely missing something that could increase my production?

Altarians have by default 25% research bonus, and depening of the game difficulty AIs get also more bonuses in research, production and economy. What's the altarians' inteligence? You can find that on the Foreign policy window, Stats tab, Misc button.

BR, Iztok
Reply #2 Top
25% bonis is one thing, but 500% is a bit ridiculous... Even on Godlike setting. THere must be something I'm missing...
Reply #3 Top
Economic starbases boost production and research. Are there any of those near the Altarian worlds?
Reply #4 Top
Are you playing Dread Lords or Dark Avatar? If DA, if you put a spy on the planet I believe it tells you the possible production, if they had 100% spending in that area, not the actual production.
Reply #5 Top
I can normally get my tech capital up above 1000 research in most games. With starbases i have gotten it over 4000 many times!

I don't build anything other than tech structures on my tech capital, other tech planets i will usually put a factory or two just to help upgrade works but on my tech capital i rush buy everything so there is no need for factories. Also starports are out! Infact i only build starports on planets with manufacturing bonuses
Reply #6 Top
and I am barely breaking 125 research on a world with the same population.


Population has nothing to do with research. Well not directly. Population pays taxes, when then can be turned into research points by labs.

When I reach advanced I take a look at Alteria and see that their research is over 700!


Altarians have by default 25% research bonus,


I quickly played with some numbers, and here are the results. The Altarians can start the game (not including party benefits) with:
-Research 45%
-Economics 60%
-Morale 35%

So not only does the Altarians have an enormous research capacity potential, but they also have the economic capacity to support it. Add in party benefits, and you could end up with Economics of 80% (with federalists), or research 65% (with tech party). Add in the in game bonuses (+10% research from planetary improvements, +15% from two economic techs, and +30% morale with the first tech being +15%, not including trade goods), the Altarians can end up with stats of Economics 75% (or 95%), Research 55% (or 75%), and Morale 65%. The research bonuses allow for a massive increase in research efficiency, and the economic factor allows them to support so many research centers.

________________
*Steps back to be amazed by the numbers*
Note to self: next game, get economic and research treaty with Altarians.
Reply #7 Top
There were no starbases by the alterian world and it had about half research and half factory structures. They had only three planets. With my research sliders and industrial sliders maxed I couldn't break 200 - and I had a huge economy - tons of money going to treasury. I even had an economic starbase nearby my tech capital. What am I doing wrong?

Reply #8 Top
700 Rp's are not that much considering their 200%+ bonuses they recieve at that difficulty. It can be easily matched by the player though. My current Tech capitol is pushing over 16K Rp's. Sound like you may need to specialize a few planets toward research. Use bonus tiles and look in the planet details screen for additional research bonuses.
Reply #9 Top
What PQ planet did you have that tech capital on?! 16,000 RP from one planet is just insane.
Reply #10 Top
What PQ planet did you have that tech capital on?! 16,000 RP from one planet is just insane.


It's a class 32. It's also the best Tech Capitol I've had before. My previous was around 13K. Too bad it will go bye bye in a few turns when I finish the tech tree in favor of econ/pop. btw The highest I've seen was Fuels Chief with a Tech Capitol over 20K. This one had the potential for that, but it's placement didn't allow enough econ SB's to boost it. I also have six or seven research resources   

Reply #11 Top
this must be on gigantic map cause I can not afford to fund a 20k rp planet. I never play on maps bigger than large. Large already takes me up to a week to finish. I don't want to play the same map for over a month
Reply #12 Top
I'm suprised no-one else has suggested what seems to be pretty obvious... could the Altarians have lucked into a Precursor Library? THAT would make a big difference.
Reply #13 Top
I'm suprised no-one else has suggested what seems to be pretty obvious... could the Altarians have lucked into a Precursor Library? THAT would make a big difference.


Yea and if they actually built a lab on it!!! (instead of a farm etc etc)
Reply #14 Top
Godlick.



I don't really want to know how this setting works!!!
Reply #15 Top
20k tp? A PQ32 has a colony center that outputs 24tp and 31 tiles that assuming your using discoveries out 22tp x 31 or 682, for a base total of 706tp. a ring world adds 10% or 70tp. Without a precursor library, you have to sacrifice 1 tile for a tech capital that will double your research, so ... ~1505tp(without racial bonuses) to get another 500tp you need to use econ SBs and/or bonus tiles. I've never thought about specializing before, but the math sure makes it look attractive for worlds with capitals on them. Specifically, tech and econ worlds with all trade routes established at your econ cap world. I'm going to mod this in a test senario and see what I can observe/learn about the game mechanics... sounds like very useful information
Reply #16 Top
Don't forget the Omega research center. You 'll end up with some thing like this.
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Reply #17 Top
I had a small tech capital world PQ13 with an ORF. It got over 1300 tp by itself with discoveries. 17k tp ?! ... its ungodly ... what would you need that for? I check my techs to see if any are down to 1 week because after that its just going waste. I research all those before increasing my tp output. I admit its very impressive - must be a trophy game ... good show   
Reply #18 Top
How do you get to Omega Research Center/Facility? Does it become available with Discovery Spheres? Because I've never researched that and I've never seen ORF.
Reply #19 Top
How do you get to Omega Research Center/Facility? Does it become available with Discovery Spheres?


Yes. When going neutral that is the only reason to research the Discovery spheres.

I check my techs to see if any are down to 1 week because after that its just going waste


Your RPs carry over to the next tech unless it is the final tech in that line. When dropping back to research a secondary weapons line, I can usually jump through 5 or 6 techs a turn till getting to the top tier ones. Even with all the RPs the above planet and others were generating it still took 7 weeks to research Tech victory( which is disabled ) to finish out the tech tree.

must be a trophy game


Actually it's my current metaverse game, I always try to get a tech capitol like this every game, but usually I can only get them up to about 8-10K RP. I'll continue to shoot for 20K, Just one of several personal goals I make for myself during games. Makes a great game like this even more fun having the versatility to be able to do these things.
Reply #20 Top
Isn't there a "hyperion computer" or "nano recorders" or something that also increases research?
Reply #21 Top
Isn't there a "hyperion computer" or "nano recorders" or something that also increases research?


Correct. They are both trade goods. Nano Recorders gives a 10% boost and Hyperion Computers give 20%. Both being empire wide, so they don't need to be on any specific planet like the above mentioned ORC.
Reply #22 Top
How does the game handle unused military points? I know when I cursor over my social production on the planet mangement screen it says unused social is automatically transfered to military production. However, it doesn't say anything about military, so I always assumed it was wasted. Consequently, I've have developed the impression that large military production was useless after I reached 1 week construction times. Recently I discovered one of my worlds occassionally creating 2 ships and in one circumstance where I changed the production from the civ management screen it produced 3 original constructors before building one I designed, even though the build que said 1 week for the new ship. It actually buit 3 constructors - one every week - before building the new design - which although larger still showed as 1 week in the build que during all 3 turns. Is this normal or have I experienced a dual core bug?
Reply #23 Top
Also I've discovered that the game by default is set to use mods. I have down loaded several from the library and wonder if they might be affecting my game some how? I can not clear the mod use from my current game until I start a new one. Who's idea was it to make mods enabled the default setup? Its not a problem now that I know about it, but it sure makes learning difficult for a newbie like me.
Reply #24 Top
Who's idea was it to make mods enabled the default setup?


It isn't, as far as I'm aware.

How does the game handle unused military points? I know when I cursor over my social production on the planet mangement screen it says unused social is automatically transfered to military production. However, it doesn't say anything about military, so I always assumed it was wasted.


Unused production of either type is funneled into the other if there is work to be done. If nothing is being built at all on that planet, then the military/social spending for that planet is refunded.
Reply #25 Top
With spending 100% and research 100%, 29 NLCs on a tech capital with the Omega Research Center would output 29 X 22 X 2 X 1.5 = 1914 before other research bonuses such as racial and mining research resources. How did you increase 1914 to 17552? How many maxed out research resources do you have? Do you have a network of 16 economic starbases boosting this planet?