Fighting 'Lower Life' as the Advanced Species

I generally end up playing the trader swarm with everyone joining me or dead at the hands of my allies so I thought Hey! lets go for something a little different:



My Civilisation is one of the most technologically advanced in the Universe, in some areas I am three techs in front yet I have a problem. My unwillingness to share my bounty has brought the two of the largest military powers in the Universe into conflict against me, while my military is of vastly superior quality, they are few in number and as such are vastly out numbered. While for the near future I am able to hold them at bay, losses are mounting as the slower more powerful enemy fleets engage.



While I know I could simply churn out lesser units and swamp their fleets with my better weaponry I'm role playing an Advanced Isolationist Species. So I'm trying to keep to the premise of a species that keeps its eggs in as few baskets as possible.



I've actually yet to win this scenario without going out of character so I was wondering if anyone else has an idea of how to beat this without breaking continuity?
8,080 views 15 replies
Reply #1 Top
your probably going to need an array of military starbases.

Also more speed into your ships is a must so you can intercept more enemies with less fleets
Reply #2 Top
To have a few but very good fleets you need, obviously, very good speed, a decent offense, and a very good defense. An excellent defense is key to being able to survive the battles and then going immediately to take on the next opponent or fleet. Otherwise you’ll have strings of damaged ships that will eventually die at the hands of superior numbers. Make sure you defense is keyed to your enemies weapons, too.

For instance, in a recent game I was able to hold off ~190 Drengin (!!!) that attacked in 2 massive waves with a dozen and a half ships. This was fairly early, but I still had decent anti-missile defense vs his missiles so I was able to weather staggering numbers of low-grade ships (their freebee Dominator class hulls).

Another idea you can try is to create a lightning rod. What is this? It is a forward base that is nearer to your enemies than the rest of your empire. The AI will generally target it as a ‘threat’ (and it is a threat). I like building a starbase with or without an offense or defense (early in the game offense and defenes on a SB is worth it, later it is pointless). Galactic resources are perfect for this since they are a prize to fight over. What the AI may do is send his ships to this lightning rod base, so your fleets with superior weapons and firepower can hold the line. It is relatively easy to send replacements, and you may not have to worry as much about hordes of fleets staggering into your territory – and diluting your defense by forcing you to react in multiple places. Moreover, with a little strategic analysis your SB will make this your territory, and this will slow your enemies down to 3 parsecs a turn and you'll get to use your Super Isolationist ability to its full effect.

Of course, the AI may not cooperate, and how well this works depends on the setup. But a Lightning Rod forward position may due the trick!

Hydro
Reply #3 Top
Of course, the AI may not cooperate, and how well this works depends on the setup. But a Lightning Rod forward position may due the trick!

Hydro


I use that tacktick but it all starts with CNTRL+N - so i can choose the correct geography for it to work
Reply #4 Top
I've managed to do this with a fair amount of success, although it's difficult for an isolationist to dominate the galaxy in any manner.

Focus most heavily on defense and speed for shipbuilding, and spend no money on life-support.

Build as many military starbases as you can afford; tailor them to the situation you're in, and defend them as well. If you're going to use a small number of fleets, don't let your starbases ever be vulnerable for any reason. They will boost your speed and your defenses significantly. More importantly, they allow you to focus more on those to attributes while spending less money on offensive weapons. If you are technologically ahead, you should be able to make up for the defense-heavy configurations easily.

Don't be afraid to make large fleets of well-equipped fighters. They'll help make the military starbases worthwhile, and they reflect your isolationist strategy in that smaller ships are "shorter range."

Defend all of your planets and keep a fleet in orbit around one with the Spin Control System and the Omega Defense System as often as possible to ward off potential foes.
Reply #5 Top
The main problem is that I'm positioned reasonably central on the map and the Yor pretty much surround my northern border zones, I have a defensive ring that holds them off quite nicely but it's the Terrans coming from the west that are a problem! They seem to just swamp across my entire western border line and with the majority of my resources going to fend off the Yor, the Terrans are basically grinding down my fleets in the area!

Reply #6 Top
If you're going to use a small number of fleets, don't let your starbases ever be vulnerable for any reason


You don't need to try to protect all your starbases! just as long as your in a position to intercept any inbounds.

The main problem is that I'm positioned reasonably central on the map


hehehe give up the isolationist thing! your the hub of the universe, the geografy of this truth is indesputable.

Reply #7 Top
You need one or maybe two fronts, and being in the center of the map means you can't really play a defensive stance until you fix this strategic problem. Consider tidying up one front by crushing the AI until it gives up or is not a threat. Then you can turtle and no one can touch you. That is an isolationist thing to do.

Hydro
Reply #8 Top
You may want to make peace with Terrans while you take out Yor. Since your position is central, you need to focus on 1 front and placate others for the time being OR incite others to go to war with someone else instead of you. After taking out Yor, revenge against those who forced you to placate and broke your Isolationism.
If you are unwilling to deviate a little, your role-playing would come to an abrupt end from fighting a two front war with Terrans and Yor.

Heh, even "Advance Specie"s has its dark days. Great for AAR twists right?
Reply #10 Top
Ha! YES!!!!

Thanks for the advice guys!

Took the offensive straight into their territory trashed my through Yor space and into Terran space building a forward point right in their back yard. With the Terran attacks taken care of my forces were free to sweep across the Yor's western boundaries and relieve my van guard.
Reply #11 Top


You don't need to try to protect all your starbases! just as long as your in a position to intercept any inbounds.


That's still protecting them!
Reply #12 Top
That's still protecting them!


Yes but It is not the same thing as the direct protection of a fleet parked on a starbase. It is indirect protection which is a very different thing.
Reply #13 Top

That's still protecting them!


Yes but It is not the same thing as the direct protection of a fleet parked on a starbase. It is indirect protection which is a very different thing.


To me it's basically the same, because I wouldn't try to micomanage a game so much that I actually keep an eye out on every starbase for approaching invaders every turn. The game takes long enough to complete as is without having to babysit things to get around using automated mechanics. I don't mean this as an insult to your strategy, I just can't see myself ever doing this. Maybe for one starbase if it was crucial, but that would be the length of the stretch.
Reply #14 Top
To me it's basically the same, because I wouldn't try to micomanage a game so much that I actually keep an eye out on every starbase for approaching invaders every turn. The game takes long enough to complete as is without having to babysit things to get around using automated mechanics. I don't mean this as an insult to your strategy, I just can't see myself ever doing this. Maybe for one starbase if it was crucial, but that would be the length of the stretch.


I'm not sure what your point is?

No, i won't defend all my starbases - i might put a few very crappy cheap ships just as enemy movement point wasters, so my main fleet has time to catch up and nail them next turn.

Also I usually keep just 2 or 3 fleets in key positions around my boarders to intercept any incoming.
Reply #15 Top
If you put a fleet in guard mode near a starbase then, assuming it sees the enemy before they get in range to attack, they will 'wake up' so you can give orders.