The One event that truely sucks

putting grandma incharge of the starship

I hate the speed limit of 5 event. Plauges no prob thats why I carry a sliderule, Peace Keeper fleet nasty but fun, OOO goody break away colonies all fun to handle. The one thing there is no work around that I know of is the galactic speed limit of 5. I picture the starship captains with there old hadrian grandma by them ready to whack them with an umbrella if they go to faster than 5. Why its the wimpyfication of the male of the species all over again. On Huge maps this takes the game down to a snails pace. Who is the evil SOB who came up with this. Why my Stumpbreaker class troopships cant drygulch anyone anymore.

BTW let the dreadlords get on there feet before you jump them can you say class 36 with most of it in Industrial sectors will turn out the dreadnaughts quick quick.

Duh

Duh
27,747 views 50 replies
Reply #1 Top
Who is the evil SOB who came up with this



The same morons that invent patheticly rediculous speed limits on our roads in real life??
Reply #2 Top
Lots of complaining about the speed limit event out here on the forums, and generally I agree.

That being said, I happen to be in a large slow game right now where the Drengin were running roughshod all over the galaxy, and this speed limit event has helped give me some breathing room to react and set up my defenses since they just added me to the hit list, so I don't know... like all the events it throws variety into the mix of strategic considerations (although obviously in most games, it is just damn annoying...)
Reply #3 Top
Why not just fix it by making it non permanent like the population boom event?

Simple! problem solved - as if it wasn't an obvious solution (tears hear out in frustration)
Reply #4 Top
Or simply some very expensive technology to fix, like with the plague. I mean, if I had that event happen to me on the gigantic maps I'm fond of playing, and if there weren't a work around, I'd just give up, or reload my game from a previous time, as I wouldn't want to play the rest of the game with a speed limit that voids all engine research on a gigantic map.

If it weren't permanent, then I'd have no problem.
Reply #5 Top
It is permanent. From what I remember when I got it something is wrong with space and you can't warp it any more. But that might just be Star Trek...
Reply #6 Top
Look at it from this angle:
With a monopoly on speed bonus wonders and hyperwarp technology, you need NO engines on your ships. The AI does not adapt to the event. Yes, the event sucks, much more than the other ones(yes, even more than the Jagged), but it's more bearable... Yeah...
Also, it basically negates the Super Isolationist special ability, which is imbalanced by itself. I'd redesign the event so that all ships can only travel at 40% of the engine power, and I'd make Super Isolationist limit it to 30%.
Reply #7 Top
As I recall, there was a Star Trek the Next Generation episode where warp speed had to be reduced to avoid tearing the fabric of the universe. I think the devs must have borrowed that idea.

The speed 5 event does radically change the game. For one, it makes propulsion techs completely pointless after Warp (and the +2 bonus). Since your ships are slow you can fit more stuff on them, like weapons, defense, transport modules. Also, in large and huge galaxies ships are obsolete by the time they make it 20 turns to the other side of the map – they are very late to the party!

Overall, though, I like the event. It makes the galaxy FEEL big – very big. You also have to think long and hard about how you’re going to manage a war, getting constructors to a critical resource, or respond to a nasty event. In other words, I have to prepare for more eventualities since I won’t have spd 17 fast attack fleets or spd 25 transports screaming across the galaxy. Everyone is spd 5. That’s it.

Hydro
Reply #8 Top
Also, in large and huge galaxies ships are obsolete by the time they make it 20 turns to the other side of the map – they are very late to the party!


This is another reason I love this event, actually. It gives the whole game a very "Ender's Game" or "Forever War" kind of vibe.
Reply #9 Top
i also like the event for how huge it makes the galaxy feel. space is a really BIG place and tech can certainly make it seem smaller, but its still really, really BIG, and the event makes the game feel epic, even when your not playing a huge map
Reply #10 Top
make it a UP vote issue?
Reply #11 Top
will this event go away. Or is the 5 parsec limit doomed to last the entire game?
Reply #12 Top
It's hit me many times, and it appears to be for the whole game, or at least it has never ended in any game where it has occurred. It is not a Council resolution - it just happens.

Overall it certainly stirs things up since I have to revise my strategies. Isn’t that the whole idea of Mega Events?

Vinraith - you are quite right (and nice SF examples, too). Any conflicts are come-as-you-are!

Hydro
Reply #13 Top

Who is the evil SOB who came up with this



The same morons that invent patheticly rediculous speed limits on our roads in real life??





Uh, speed limits help to save gas, which, if you haven't heard, is rather a serious issue at present. In fact, they're too high in many places (I'm talking about the US here).
Reply #14 Top

Overall it certainly stirs things up since I have to revise my strategies. Isn’t that the whole idea of Mega Events?


Yup. Think we can rate which ones actually work by the amount of complaints recieved about them?

Reply #15 Top
I'm play on the largest (Gigantic?) map size.

This. Sucks.

I have doom-rays and invulnerability.

I have only about 1/8th of the galaxy so far. Do you realise how long it will take me to finish the game?

Sam W.
Reply #16 Top
Go for tech victory
That's what I do when the 5-speed event kicks in on a Large or larger galaxy, and I have less than half of. I just don't have a whole week to play.
Reply #17 Top
QUITE WHINING!

I make out just fine with speed 4-5 ships on a gigantic map, just because I have low tech. At least, with this Mega Event, you don't have to worry about someone else going FASTER than you!

Besides, slow may be a drag, but it can come with advantages. Ask any reptile... oops, don't ask the dinosaurs, their fast-*sses went extinct!



Reply #18 Top
Guys I think there should be some type of fix for it. I mean really. I dont like tech victories and keep them turned off. I think they need to come up a turn cruse button. I understand how it changes. Gaurdian fleets now have to cover a 5 square radius instead of a 13 or 23 (depending on fleet makeup). Going fast is the one thing in the game there is NO defense for. Getting there first with the most always wins. The speed limit also annoys my Grendal DN crews they only get R&R after they kill 3 fleets.

Does anyone know if you can work around with military Starbases and the speed bonus they give.
Reply #19 Top
You can turn Mega Events off.

Nothing I've seen alters the speed restriction (although I haven't seen how the starbase items work - I don't build military starbases). The Council passed a law giving Construtors a max spd of 7. Wheeee! Then I found they can only go spd 5 after all. Drat. It looks likes the Council can't repeal natural laws after all!

Hydro
Reply #20 Top

Guys I think there should be some type of fix for it.


Turn off mega events?

It's not like it can't be turned to your advantage. Remove engines, add more weapons. The AI still doesn't seem to get this tactic.
Reply #21 Top
maybe they ought to let you select what mega events are included. it'd be an easy way to please both sides.

yes, it's an annoying event. and that makes me think the devs did a good job with it.
Reply #22 Top
Turning off mega events smacks of cheating to me. It just that this game is now going to take 2 weeks to play. Plus my Grendal DN captins cry themselves to bed each night (slowest ship in my fleet only 13 speed).

Yes it is more anoying than being forced into a war through that secret meeting thing.

Your right dystopic. They did such a good job that I want to give them a percussion massage with my swiss holy water sprinkler (sorta like a morningstar) . Well because of the speed limit I am pretty sure there all Social Liberals (gas conservation and all)

John
Reply #23 Top
JEEZE! You should have the ability to break the speed limit! What are they going to do? Them:"You have broken the law! Blahblahblah!" ME: "SO SUE ME! SIC 'EM BOYS!!" *Doom rays flash around the room and the bodies of their corpses lie dormant*
Reply #24 Top
Think about it: 5 parsecs a turn (week) is still unbelievably fast!!!!!!

doing some calculations, 5 parsecs a week is equivelent to 16.4385 light years per week, or 573,947,879,142.9 miles per hour. The speed of light is 669,600,000 miles per hour (assumming 186,000 miles per second). So at 5 parsecs per week, you are traveling through space at a rate that is about 857 times faster than the speed of light.

So like the guy said in the G4 review: quit your fraggin belly achin!!   
Reply #25 Top
JEEZE! You should have the ability to break the speed limit! What are they going to do? Them:"You have broken the law! Blahblahblah!" ME: "SO SUE ME! SIC 'EM BOYS!!" *Doom rays flash around the room and the bodies of their corpses lie dormant*


I think the reason for the 5 parsec per turn speed limit is because space has somehow changed so you can't fold it as much. You would have to essentially take your argument up with God.