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Creativity?

Creativity?

What exactly does that do or help? In the manual it says it helps you randomly discover techs, but I've never once gotten one randomly, and I always have taken it. Is this something that never got put in, or is it really rare for it to happen?
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Reply #51 Top
[/quote]Er...this happens part of the time (possibly ~50%) with Civ Graveyard anomalies regardless of whether you have Creativity or not.

Its a great eco-tactic though. When you get that report from your explorers "We're approaching an apparent Civ Graveyard" (i.e. you cursor over the anomaly your surveyor is approaching), your research establishment briefly turns its attention to some of the deep mysteries of...physics, whatever...and requests that the explorers look for pertinent technological clues (i.e. you change your Research target to the most time-expensive tech on the list for one turn). If you are moderately lucky, boom you get 25% off that tech, many turns of research, whenever you choose to come back to it. then you switch focus back to whatever tech it is you need right now. If you are rigorous about whatching out for these Civ Graveyard oportunities, you can carve a couple of hundred turns off your eventual research timeline.

(simple version: 25% off of 40 research turns for a tech you haven't started yet is a better long-term deal than 25% off the 4 turns you have remaining on the current research tech.)

drrider [/quote]


Yeah I use this tactic on civilization graveyards all the time. It helps to quickly get some of the higher factory, economic, or any engine techs.

From what some of the posters after you are saying and from what I have heard on this form in general. Civ graveyard 25% reserach is not linked to creativity or it only weakly is. Am I understanding that correctly? Have they changed it at all throught the versions?
Reply #52 Top
C-Mac

I got 50% (or a little better) of "25% bonus" results from Civ Graveyards in my latest complete game, with the latest beta. I had switched research targets upon approach in all but one case (out of about 7 to 9 Graveyards) It was a Rare game, but I had 2 anomaly hunters out, so I found more than my share of anomalies.

I have become a real fan of making Sensors my 1st research tech, even before Planetary Improvements. Then I rush out a 2nd (sometimes a 3rd) explorer, a cargo hull with a Survey suite, an engine, and lots of life support. Nearly doubling the number of anomalies you can expect to hit is terrific, a random but material improvement to racial abilities, and the extra unit of Sensor range from the Survey suite helps with general exploration / resource identification as well.

drrider
Reply #53 Top
Yeah, you guys are right. I don't see switching really making any difference. I guess I just had a run of bad luck for awhile when switching!

Reply #54 Top
... What if they made a better definition of it, and it turned out to be:

Creativity - To keep idiots wondering.   
Reply #55 Top
(Citizen)XelNagiTemplarJune 16, 2007 00:23:57Reply #54
... What if they made a better definition of it, and it turned out to be:

Creativity - To keep idiots wondering.



Actually, what Creativity does in game has been described by kyro quite authoritatively and precisely. See posts #2 and #9. Then look at some dbug.err files of your games where you have selected the Creativity ability (or look at any of the several examples of appropriate debug.err files posted in this thread.)

I kinda don't think that those of us who are discussing these effects rationally, and explaining to others who are curious, are the ones who look like idiots here.

drrider
Reply #57 Top
Well i tried with both Luck and creativity.... and twice during the game i got popups once it said that by some accident researchers have increased all ship speeds by 50% and the other time it was some thing to do with population....
Reply #58 Top
Reply #57
Well i tried with both Luck and creativity.... and twice during the game i got popups once it said that by some accident researchers have increased all ship speeds by 50% and the other time it was some thing to do with population....


Neither of those are related to the Luck or Creativity abilities. They are standard random events. Well, the permanent 50% increase to all races ship speeds may be a Mega; I'd have to check the wiki site.

Luck prejuices various in-game "die-rolls" more in the players favor, especially combat damage; moves the curve of possibilities upwards (increases the mean amount of probable damage) by removing the lower end of the range.

Creativity gives you unremarked, random "bursts" of extra technology points toward the completion of the current research project. They are never commented upon within the game (the 25% pop-up is just an uncommon anomaly result), but you can see the awards being added in the debug.err file if you care to look.

kryo has provided insight to both of these abilities in past notes.

drrider