You can turn those off already in the options, AFAIK.
Well, we should really have 3 sets of specs on the box: minimum (you're going to probably have to keep stuff turned down or off), recommended (still might have to stick to large galaxies or smaller, etc), and optimal (all bells and whistles).
We actually have fairly good systems, more for compiling than anything else. (Compiling is the process of building a game exe file). It takes me 15-20 minutes to make a release build of GalCiv2, because I only have 2 CPUs and there are hundreds of thousands of lines of code to stuff into that little exe. 
When we run out of the debugger, though, loading times are a lot longer and we lose 10-15 fps depending on how uber our video cards are.
But I think that since we all have the maximum RAM for our motherboards that helps more than anything else.
Not to be a pest here Cari, but are you basically saying that the bottom line is it is all about the RAM when it comes to this game (aside from graphics cards of course). If so then I would assume that the root of my problem is 'probably' due to only having one gig of RAM, regardless of what I set virtual to, and that I like to play with gigantic galaxies, usually fully loaded, with all bells and whistles.
And if so then is it safe to assume that there are some occasions when there may be a heavy RAM draw/use that maybe a debug wouldn't pick up? Sorry if I am not being very clear... trying to think of how to word it.
Not to be a pest here Cari, but are you basically saying that the bottom line is it is all about the RAM when it comes to this game (aside from graphics cards of course). If so then I would assume that the root of my problem is 'probably' due to only having one gig of RAM, regardless of what I set virtual to, and that I like to play with gigantic galaxies, usually fully loaded, with all bells and whistles.
And if so then is it safe to assume that there are some occasions when there may be a heavy RAM draw/use that maybe a debug wouldn't pick up? Sorry if I am not being very clear... trying to think of how to word it.
I will say this much...I upgraded from 1Gb to 2Gb of RAM in my system six months or so ago. This made a huge difference in how DL played.
When I first had the game I had a tv out as a second monitor, and watched cpu and memory usage pretty closely.
This game is the reason I increased my ram from 2GB to 3GB.
And if so then is it safe to assume that there are some occasions when there may be a heavy RAM draw/use that maybe a debug wouldn't pick up? Sorry if I am not being very clear... trying to think of how to word it.
My main development box is a P-3ghz (single core), ATI 9800 Pro, with 2 gigs of RAM. Not exactly top of the line.
With 1 gig of RAM, it should still be relatively okay if you have a good video card.
But yea, on the largest galaxies, it's going to use a lot of RAM. That's why most games have such small playing fields.
We could either penalize everyone by just not having gigantic galaxies or we could put the power in the hands of players to decide their level of comfort.
Games like Supreme Commander have gotten a lot of attention because of the "Scale" of the maps. But a gigantic galaxy in GalCiv II is something like 200 million square pixels in size. You're talking about potentially a LOT of stuff.
I might also point out -- there's no unit limit in GalCiv.
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