ships designs help
from
GalCiv2 Forums
I have just bought the game, and am noticing that the standard ships suck, so I was going to design some ships, and upgrade them when I can. can someone help me on what tpes I should design.
i.e scout ship, size small/tiny, should be long range, with good sensors, and relatively quick. used for finding planets, and keep an eye of enemy ships
heavy fighter, small size , should be good attack, and fairly quick, in exchange for poor range, for defending sector's which are populated by you.
light fighter, small size: should have good range, be fast, needd O.K sensors,
used to go after enemy non combaty ships
corvette: medium size: should balance speed and range with attack/defense.
Used for esscorting non combat ships. also used for raiding enemy non combat ships/fighters.
Troop transport: carry as many troops as possible whilst having appropriate range, needs to have speed too.
If someone could advise on what ships i should be building, and for what roles's, and what it should be good at. I would really appreciate it.
i.e scout ship, size small/tiny, should be long range, with good sensors, and relatively quick. used for finding planets, and keep an eye of enemy ships
heavy fighter, small size , should be good attack, and fairly quick, in exchange for poor range, for defending sector's which are populated by you.
light fighter, small size: should have good range, be fast, needd O.K sensors,
used to go after enemy non combaty ships
corvette: medium size: should balance speed and range with attack/defense.
Used for esscorting non combat ships. also used for raiding enemy non combat ships/fighters.
Troop transport: carry as many troops as possible whilst having appropriate range, needs to have speed too.
If someone could advise on what ships i should be building, and for what roles's, and what it should be good at. I would really appreciate it.