couple of questions need help

Hello all!

I have a couple of questions about game mechanics:

1/Once I build a ship it remains on orbit, so I have to display ship list, click on it, then click on "launch ship" then move it. Is there a way to do it shorter?

2/Very often next turn comes before I got out my ships from orbit. Is there a way to desactivate "next turn"?

3/Even when I fixed a rally point, ships remains in orbit, is this normal?

4/Most of modules for a warship have same defense/attack/armor but their cost is different. How to choose?

5/My capital is always shrinking in morale, whatever I do. other colonies are at 100% approval. Capital at less than 40%. Of course I keept the ratio 2:1 between approval buildings and farms, but this occurs only in capital. what I did wrong?
2,887 views 6 replies
Reply #1 Top
For you're last question:

What has helped for me is check you're Population see how that is I found if you make troop transports or other colony ships and transport them to a less populated planet you're approval rating does go up also goto you're details on your screen of the planet you're looking at and check to see what you're peeps are saying about the place that can lend some insight
Reply #2 Top
Hi!
/Very often next turn comes before I got out my ships from orbit. Is there a way to desactivate "next turn"?

In Interface menu diable Autoturn (Auto end turn?)

3/Even when I fixed a rally point, ships remains in orbit, is this normal?

You have to tell the planet to send ships to that rally point. Click the tiny yellow dot above the planet picture to start the dialog (main galaxy screen, planet selected).

4/Most of modules for a warship have same defense/attack/armor but their cost is different. How to choose?

Research more and you'll get more diferences in size and power.
How to chose? Whatever you're limited the most. If that's money, pick the cheapest one. However in most cases the strongest is the best. It's very difficult and expensive to fight Photon Torpedos with only Lasers II. Disruptors come much better.

BR, Iztok
Reply #3 Top
4]You also need to look at the size of the module. Each ship can only hold so much equipment. You might be capable of fitting more of a more expensive module with similar stats, than a larger, less expensive module. On the other hand, if you aren't filling up the ship, design it so that you have the cheapest parts for effect. The modules, weapons, armor, etc. you add should be determined by what you want the ship to do. If you just want a scout, throw on some Ion engines(moderate sized, but cheap for effect) and a few sensors. If you want a weapon barge, throw on the most size efficient weapons and eat the costs to have a vessel capable of doing more damage.


5]Too high a population causes morale problems. The higher the population, the more morale penalties you incur. Also, IIRC, due to the way morale bonuses are applied, morale boosts become less effective as morale penalties increase. Once your population on a planet gets beyond 18 billion, morale becomes a severe issue.

Your average colony supports 6 billion people. Your capital, on the other hand, supports 12 billion people. If you have the same farm and entertainment setup on every planet, you are likely overpopulating your capital. Try removing a farm from the capital to see if morale improves after the starvation kills off the excess. Alternatively, build large numbers of transports and continually load up population and store them for when you launch an invasion to keep the population down.
Reply #4 Top
HAHAHAHAHAAH LOL!!!!! kind of funny if you think about it: Low morale???? Load them up in the transports and send them to war!!!!!!! The result: morale improves because you have less population or maybe the population is "scared" because some of them just got drafted (of course we know the former is true). Reminds me of that saying "the beatings will continue until morale improves".
Reply #5 Top
1. Click on the planet. On the right-ish side of the planet display at the bottom of the UI, you'll see ships in orbit. Double-click a ship to get it out of orbit.

For newly built ships, you'll see blue icons on the right hand edge of your screen. Left-clicking takes you to the planet that built the ship. Right-clicking launches the ship out of orbit and takes you to it (unless you have a rally point setup for the planet, then right-clicking just clears the icon off the screen).
Reply #6 Top
1. There's also a little green arrow at the bottom of the New Stuff icons. Clicking it launches any ships built that turn.