Building ships

noob question!

If i build my own ship it wont have as much space to put modules on compared to what a pre-built one has that you can buy. For example, if i make a new engine which is smaller than what the pre-built ship has it still wont fit on that template even though the rest is exactly the same. Am I geting a penality for building my own ships or what am i missing?

Probably a stupid question but i've just started playing so
7,366 views 11 replies
Reply #1 Top
You need to actually remove the engine that is on the design before placing a new one, or it's likely you won't have enough space.
Reply #2 Top
no thats not the problem.

I do it like this:

First i select "Shipyard"
There I select "Collony Ship" and "Upgrade"
I get the the Collony Ship but without any modules etc, only the hull and "extras".
I try to put on the exact same parts but choose the new engine instead of the old, but it'll tell me its to large.
Im 100% sure i have selected the same parts except for the new engine which, ofcourse, is lighter than the old.

It's a bug??


Reply #3 Top
some of the core ships like cols and cons have unnessacery parts on them like life support and sensors and if you put on larger parts without relizing it then your engine may not fit

also some of the later engines are bigger than the first ones so you have to wath out for that and make sure you don't put on two col. mods. by accendent
Reply #4 Top
when you select "upgrade" all the old parts will disapear automaticly (makes sense i guess since youre going to upgrade), at least for me, so it's not a problem and i dont have any old parts left at all. It's easy to see too, i check the list above the ship where you can see what parts are there.

I guess it must be some bug i did install that hi-res texture pack, perhaps it messed with some settings?


Example:

Core collony ship:

3x basic support
2x colony module
1x hyperdrive (size 21)

Ship-i-want-to-build-but-cant: (same hull since i just use "upgrade", all parts are 100% cleared.)

3x basic support
2x colony module
1x hyperdrive plus (size 18)

Ship-i-can-build-without-it-complaining:
2x colony module
1x hypderdrive plus

if i try to put just 1 basic support (compared to the 3 the original has) it'll just tell me its too large!
Reply #5 Top
I always build new ships from scratch when new techs become available. Never waste a moment upgrading. and make a judgement whether ships at the start of construction are worth starting fresh with new tech. ie you're 2 weeks into a 10 week build of a speed 2 colony and you now have a speed 4 colony ship in the hanger.
If you're a long way from a planet to colonise then scrap the speed 2 and start building the speed 4.
the extra build time often makes up for travel times and even weaponry when war is looming
Reply #6 Top
The core colony ship only has one colony module. It can load a maximum of 500 million colonists. It looks like it has two colony modules, but one is fake and does nothing and takes up no space. It just looks cool.
Reply #7 Top
I should spend a little time designing my ships, I@m purely a threat manager, what does the job is good, but cool looking ships are well worth the effort, if i could drag myself away from my colonies Id be going for it.
Most important is to keep up with your techs balanced against your position in the game.
Reply #8 Top
Ah, thx nullspace, that solves it then.

I should probably try to make my own ships, it seems fun. I looked at some of the screenshots on the forum, really inspiring work i must say.
Reply #9 Top
Yeah I always wondered what was that. I guess there is a special component that ressembles exactly the colony module.

Anyway, I think a colony ship with more than 500 million is useless.
Reply #10 Top
Yeah I always wondered what was that. I guess there is a special component that ressembles exactly the colony module.

Anyway, I think a colony ship with more than 500 million is useless.



however only kryo's mod actually lets you use the fakes too at least as far as i know
Reply #11 Top
Example:

Core collony ship:

3x basic support
2x colony module
1x hyperdrive (size 21)

Ship-i-want-to-build-but-cant: (same hull since i just use "upgrade", all parts are 100% cleared.)

3x basic support
2x colony module
1x hyperdrive plus (size 18)

Ship-i-can-build-without-it-complaining:
2x colony module
1x hypderdrive plus

if i try to put just 1 basic support (compared to the 3 the original has) it'll just tell me its too large!


Well there's your problem. The core colony ship only has 1 functioning colony module. The other one is just a dummy used for appearance sake. 2 colony modules would give you a starting population on a new planet of 1B. The core ships will only give you .5B. The second module is strictly cosmetic, it serves no real purpose. I see that alot on the core ships, it can be a bit confusing.

hmm, already answered. I guess I should have finished reading the thread.