New patch seems to have improved the AI a fair bit.


Lost a couple of games on crippling today, the AI seems a lot smarter now, it goes for engine techs more and it seems a bit smarter with some of the diplomatic decisions it makes. Keep up the good work guys, I'm really enjoying the challenge.
8,838 views 14 replies
Reply #1 Top
Is it still obsessed about smaller ships?

Does AI attack your asteroid belts when in war?

Any change in its fleet creation behaviour?

Does AI upgrade its ships or just hold on to obsolete ships to keep its military rating high?

Sorry for the question storm, havent been playing DA in couple months.

Reply #2 Top
One thing I've noticed is that everyone seems to start wars much earlier, especially if there's a Super Manipulater race in the game. That ability is being used alot more now.
Reply #3 Top
Does AI attack your asteroid belts when in war?


I'd only attack asteroid belts if I'm doing a war of terror (like AI declares on me with no hope of invading, I don't even have tech to invade, and I destroy their asteroid belts just to be annoying).

If I plan to invade, they'll flip, so attacking and rebuilding them is a waste - why destroy what will soon be yours. The AI doesn't seem to ever destroy them, but I don't think it's that big a deal - maybe they're just very positive thinkers! Or more realistically, getting the AI to think like a human and determine whether it'll be able to flip asteroids or not in a war is probably not worth the effort - just defaulting them to leaving them alone is less harmless (to the AI itself) than coding them to always destroy.
Reply #4 Top
Is it still obsessed about smaller ships?


It depends which AI... In my recent game the Korath were obbsessed with building huge weapon figates and battleships and out of date but cheap (if not cost effective) defenders.

The differences between the AI's are quite large now they all have strengths and weaknesses. Some of the AI's are donkeys imo opinion like the iconians (not war orientated at all) and the terrans for example would do well if they were better at colonising but rarely get enough planets.

Reply #5 Top

Does AI attack your asteroid belts when in war?


Why would it do that? They flip the instant you capture the planet near them, what's the sense in having to rebuild them?
Reply #6 Top
One thing I've noticed is that everyone seems to start wars much earlier, especially if there's a Super Manipulater race in the game. That ability is being used alot more now.


That needs further investigating. I wonder if good diplomatic relations w/ Drath will keep you safe, and actually let them start the wars w/ each other for you.
Reply #7 Top
Yes, actually, they do. When you declare war on a substantially weaker civ, some of them do send out Tiny ships with an engine and a weapon to take out your freighters and asteroid bases. That is, if you don't wipe them out in a couple of turns.
Reply #8 Top

Is it still obsessed about smaller ships?


The AI was building quite a few capital ships in the games I've played.



Does AI attack your asteroid belts when in war?



Yeah but it's rare, it's happened a couple of times, but generally they'll leave them if there's other targets like starbases and planets anywhere.




Any change in its fleet creation behaviour?


dunno, I never really paid attention to it before the patch.


Does AI upgrade its ships or just hold on to obsolete ships to keep its military rating high?


It's a mix, but having lower tech ships doesn't seem to increase your military rating by much anyway.






Reply #9 Top
I agree, the AI is doing better under 1.5x than it was when DA was first released.

There is still room for improvement, but the AI improvements are a breath of fresh air.
Reply #10 Top
I've noticed that they're developing their colonies much better now. There's still the odd Factory on a Research tile etc. but there has been an improvement.
Reply #11 Top

I've been playing all weekend on crippling and the only time I've won was a tech victory which was literally a race against the clock with me finally managing to research it with about 4 planets left. Bearing in mind I used to win about half my games on that difficulty level I think these last few patches have improved the AI a huge amount.
Reply #12 Top

I've been playing all weekend on crippling ...


I don't know how you guys do it, I'm having a hard time just getting anywhere on Challenging. I've been trying out so many strategies to get my empire up and running, but there always seems to be at least one AI who's just one or two steps ahead of me, and who eventually leaves me in the dust. I'm getting better though I have to admit. It sure has taken me awhile though, especially have this latest patch. I'm having to relearn the game all over again!

Reply #13 Top
Hi,

There are 2 major AI weaknesses right now (well the ones that stand out to me at least):

1. It's REALLY easy to bribe them into declaring war on another AI. If you make sure that all the other AIs are involved in at least 1 war at all times they will almost never declare war on you. It's almost essential to do this on maso/suicial.

2. The AI tends to strip a planet of defenses and then, several turns later, send in transports. This makes it really easy to swoop in and steal a planet from right under their noses.

Cheers

h


Reply #14 Top
1. It's REALLY easy to bribe them into declaring war on another AI. If you make sure that all the other AIs are involved in at least 1 war at all times they will almost never declare war on you. It's almost essential to do this on maso/suicial.


Yeah, I agree. (I know, I know, this is going to sound like cheese) Typically, I try to have all AIs at war with all other AIs once they start wars on me. With nine opponents thats like 70 some wars going on at once. I do this because I noticed that when the AI is at war with multiple civs, it just keeps cranking out ships to fight, and doesn't build transports. You kind of "freeze" all the AIs in wars with each other, and just go around mopping up the stragglers.

Yes, this means you are at war with 6 or more people at once. And there is no trading for anybody. But really, with the new rules, it is much less intense to just send the whole galaxy up in flames fighting each other than to have to face 3 or more opponents on your own. If you can keep one civ not at war with you, you can trade peace treaties with other civs to them to control who you are even at war with.

2. The AI tends to strip a planet of defenses and then, several turns later, send in transports. This makes it really easy to swoop in and steal a planet from right under their noses.


I agree they don't defend planets they have just taken, so keep a transport in range of planets that have had the defenders destroyed. Rush buy transports with good speed and launch them if you think you will be conquered, this can be a good way to keep the planet and maybe even get a free tech off the offender.

I also continue to rape the tie rule when attacking planets that don't have an orbital fleet manager. In my last game (large galaxy, common settings all) I couldn't take out my enemies defenses when they were in fleets. So I went around and took all the AI planets without an OFM and tried to culture flip the ones with it, so I never had to waste fleets facing all that firepower. Especially bad were the arceans, who somehow managed medium hull frigates with 300 attack power. I just didn't want to fight a fleet with an attack power near 2k. But, one at a time, I only needed enough offense to take out the defense and 35 some hps that one ship carried in one round. Cake.