DA 1.50x.072
Meat's back on the menu boy's!!
Meat's back on the menu boy's!!
My gripe is only when you have someone post a about something (like this) and then, less than a week later, having users start to impatiently say "I can't believe Stardock hasn't fixed this!" As if, by magic, a post on a forum trsnaltes into an update a week later.
An issue like this can't just be tweaked. There's debate on how best to handle it.
I'm sorry to hear that. You should contact support regarding getting the update. You should be able to just archive it and move it to another machine an unarchive it.
The defense issue is in the database and is high priority. Kryo does a really good job of pointing me at the bugs that you guys report on the forums, and a lot of you do a good job of sending in your reports to the bug database as well as posting them on the forums. So kudos to all of you who help us help you! 
The bugs that we have fixed so far were higher priority and we wanted to get the update to you sooner rather than holding on to it for another week or more. The defense issue is scheduled to be fixed in the next update.
As for the standalone updates, we can get them to the majority of our customers most quickly via SDC. This means that we can make small updates more frequently to address the highest priority bugs.
If you have a portable hard drive or a flash drive, you can download GalCiv2 on a computer with internet access, copy the files to your computer that doesn't have internet, and then activate using the offline activation method:
If you have a portable hard drive or a flash drive, you can download GalCiv2 on a computer with internet access, copy the files to your computer that doesn't have internet, and then activate using the offline activation method:

The defense issue has been addressed for the next update.
This is how it will work
When a weapon is fired, the defending ship's defense in that category is decreased by the attack roll until the defense in that category is depleted.
Once the defending's ships primary defense against that weapon is depleted (or the ship did not even have that defense type), further attacks of that weapon type will decrease the defenses in the next highest defense category until that is depleted, then follow on to the nex t category. If the defenses were the same value, it randomly picks which gets decreased.
For example: (Fleet A attacks ship B )
Fleet A
Ship A1 ( Attack: 10/0/0 Defense: 0/0/0 )
Ship A2 ( Attack: 10/0/0 Defense 0/0/0 )
Ship A3 ( Attack 10/0/0 Defense 0/0/0 )
Ship A4 ( Attack 10/0/0 Defense 0/0/0 )
Ship A5 ( Attack 10/0/0 Defense 0/0/0 )
Ship B ( Attack: 1/0/0 Defense 10/5/3 )
Fleet A attacks this round:
Ship A1 fires lasers and rolls an attack of 8 ( B's defenses are now 2/5/3 )
Ship A2 fires lasers and rolls an attack of 4 ( B's defenses are now 0/5/3 )
Ship A3 fires lasers and rolls an attack of 7 ( B's defenses are now 0/0/3 )
Ship A4 fires lasers and rolls an attack of 6 ( B's defenses are now 0/0/0 )
Ship A5 fires lasers and rolls an attack of 9 ( B is defenseless until next round )
Welcome Guest! Please take the time to register with us.