Horatio Hornblower Horatio Hornblower

AIs ignore PQ 1 planets

AIs ignore PQ 1 planets

The AI ignores PQ 1 planets. This was not a bug prior to Dark Avatar.

Now PQ 1 planets now end up as some of the best planets on the map once you research all the improvement techs (PQ 15-18 or so). This gives the player a serious advantage.

When I play, I ignore all PQ 1s (as I feel like it's cheating to settle them), but I would rather see the AI colonize them occaionally.

Cheers

h
17,771 views 38 replies
Reply #26 Top

I modded the Xml files in DL and the AI do ignore PQ1's anthoer thing I nocticed is that your popluation doesn't grow on a PQ1 at all, nothing at all, even though the planet had enough food to feed 6 billion it still stayed at 500 million from start to finish.   
Reply #27 Top
...thats a pretty good reason to ignore it... O_o
Reply #28 Top
I modded the Xml files in DL and the AI do ignore PQ1's anthoer thing I nocticed is that your popluation doesn't grow on a PQ1 at all, nothing at all, even though the planet had enough food to feed 6 billion it still stayed at 500 million from start to finish.


Kryo responded to this on another topic in this forum a few weeks ago, the lower the quality planet the less population it can support, it might be able to produce enough food, however, the planet just can't grow any larger in population, however, you can transport other new colonists in and it will stay at that number as long as it's less than the planet cap on food. if you upgrade the planet to a higher quality then it will allow the planet to grow to a higher pop.

Or at least that is what I got out of Kryo's post.
Reply #29 Top
One possible way to look at it: With a planet already at a certain state of development, there's a lot of interconnected systems and rules that have to be taken into account... but with a low quality planet, it's a blank slate. You want a continent here? No problem, there isn't a trans-atlantic current to mess up, do with this ground as you will!


Those systems existed long before humans walked the earth. Uncolonized planets aren't blank slates, their morphology is well defined - pop or no pop. Granted, humans have somewhat changed the earth's environment, but not (yet) at a basic level.

the lower the quality planet the less population it can support, it might be able to produce enough food, however, the planet just can't grow any larger in population, however, you can transport other new colonists in and it will stay at that number as long as it's less than the planet cap on food. if you upgrade the planet to a higher quality then it will allow the planet to grow to a higher pop.


Which makes no sense at all. Low PQ = low pop, fine. The rest is bogus. You have the space, you have the food. What else do you need? You can have more pop than the max allowed by PQ, but not by breeding? A celibacy pact?
Or is it that only the initial settlers actually *pay* their taxes? Heh.
Reply #30 Top
Which makes no sense at all. Low PQ = low pop, fine. The rest is bogus. You have the space, you have the food. What else do you need? You can have more pop than the max allowed by PQ, but not by breeding? A celibacy pact?
Or is it that only the initial settlers actually *pay* their taxes? Heh.


I don't know which post it was, I know I read it in a post approx a month ago when I asked that question, someone else replied very simular to that and at that time the refered to a previous post. I know that I then looked for it and found it and it said something like

PQ1=1.5b
PQ2=2.0b ...
PQ30=50b

you can add up to the food cap allowed but, it won't grow past the cap amount.

and so on, those aren't the exact numbers but, it was something like that. I'm not one to argue an issue because, don't make points easily I tend to only remember the highlighted points and not the little things leading up to it, if you can follow that.
Reply #31 Top
The low population makes class 1's pretty much useless for economy buildings, even after you terraform them. Considering the amount of time it'll take to get one up and running, and the economy you'll need to support them once they're full of factories or labs, they're not really useful until late game. In my opinion the AI isn't really losing out.
Reply #32 Top
Of course (and that's what I was talking about above) the "bug" where it's the base PQ that determines pop growth and not the current PQ has a lot to do with that. Maybe it's now being used as an artificial way to keep low PQ planets less interesting, instead of "fixing" them - it sure is easier, they just have to do nothing   
Reply #34 Top
Well, assuming a PQ 1 planet is rather inhospitable, what would you be focused on if you all of a sudden got dumped there, surviving or procreation. I'm guessing survival, so it kinda makes sense.
Reply #35 Top
I still do not understand, though, how terraforming a Class 1 planet can make it a class 15- 18 planet while terraforming a Class 9 planet only ends up beeing a 12.
And also why does this "superhypermega" terraforming only work on those plants you colonize yourself and not on those low-class palents you have conquered (conventionally or culturally) who will stay as horrible planets forever as they do not get terraformed as well at all.

Overall, I think the worst planets in the game are class those of class 6 or 7 as they only end up beeing class 9 planets or something.


So the formula goes:

class 1-5: Great planets (if colonized by yourself, otherwise just crap)
class 6-8: Poor planets
class 9-11: Mediocre planets
class 12-14: Good planets
class 15-18: Great planets
class 19+: Super planets

That told, makes no sence   
Reply #36 Top
Unfortunately, there's a huge lack of logic, and ultimately of creativity too, in the development of this game. Shame really. Seems you have to be guessing all the time. I wonder how someone that doesn't read the forums actually plays the game...

"superhypermega"


Hmm, you're not PT by any chance, are you?   
Reply #37 Top
LoL.
Reply #38 Top
Unfortunately, there's a huge lack of logic, and ultimately of creativity too, in the development of this game.


I'll try that again.

LOL!