Farm and overpopulation

I don't know all the details on DA's mechanics, but so far I'm doing alright on normal difficulty. I keep having one problem, though: It seems that whenever my population is more than 12b or so, the planet's moral quickly plunges. Now, I know that there's a penalty on overpopulation and some such, but the effect is so strong that I basically need to avoid building farms on tiles with food bonus. A 100% bonus is borderline manageable, but a 300% bonus basically guarentees that a single farm will raise the population cap to dangerous level. This all seems a bit counter-intuitive. Am I missing something here?
24,998 views 57 replies
Reply #1 Top
No, using any tiles with population bonuses over 100%, or building more than two farms guarantees morale problems in the future as you approach 20B. The only solution is to build a bunch of morale alleviating buildings (which defeats the purpose, since you want those tiles for banks), or have numerous morale mining sites, galactic wonders, etc, to counterbalance it.

You're not missing anything, its the way the game has been for (I understand) several versions. The only time I use those tiles, or in any event try for a huge population, is 1-2 worlds I where I deliberately push the population envelope so I can spam troop transports out of it (and I put Fertility clinics and Food Distribution centers on 'em, also, just for phun ).




Reply #2 Top
It is mainly because population is tied in with income. So in order to make income harder to manage, morale has to be made very potent.

I have said it before, and i will say it again, finances in galciv are tighter than Microsofts copyrwight philosophy!
Reply #3 Top
I think there should be one more tech beond virtual reality that should be EXTREAMLY expensive but yeild huge moral bonuses... posibly even have it linked with your moral allignment. aka evil would get mind control, nutral would get pharmacutical "happyness" or somthing, and good would get spiritual tranquility center... or somthing. that way you really could push your pops up past 30b acutally put those food tiles and those seemingly pointless food distribution centers to good use.
Reply #4 Top
The amount of VR building's one needs to accomodate a high pop of say 19b or more is counter productive. You will make more money with 1 farm (stage 3) and 1 vr centre.

Your pop will be about 13b for a non-capital planet, with about a 75-80% morale rate depending on tax level. You will make more money here with all the extra Stock Exchanges than with 20B pop and 4 or 5 VR buildings.

The exceptions are of course if you have a morale bonus on a planet. If so add a Food Centre, should give about 16b pop and you will still only need the 1 vr on the bonus tile.

I never use the 300% food tiles, except as Popcorn said, on those planets used for Troop Transports. I only use the 100% early in the game, but once i have all the farming techs i change it around. This is all in DA, for DL you can have a 18b pop with just 2 VR's and have morale about 80% with a 50% tax rate.

Reply #5 Top
Well you can use those +300% food tiles...as long as you're OK with using the rest of your planets tiles for morale stuff. I've done that before on the odd planet that has enough tiles to make it work. Not often however.

Has anyone used the food distribution center? I've experimented with it, but I don't use it often myself.
Reply #6 Top
Right, so at least I'm not the only one. I still find this system strange and counter-intuitive.

So does anyone have the formula for DA's? Anywhere I can find them? I'd go for GC2 wiki but they all seem to be DL data.
Reply #7 Top
Hi!
So does anyone have the formula for DA's?

Formula for morale drop? Sorry, I did many testbeds, but that's the one I'll leave out. I'm sticking with "only 1 farm, forget the 300% food bonus tile" rule.

BR, Iztok


Reply #8 Top
I do like the way morale works, but I think a 300% farming tile is pretty much useless. If you have a class 12 world, there is no way to use the 300% tile without a MASSIVE hit to the planet's morale. A 20B planet needs a third of the morale buildings a 34B planet needs, and with two fertility clinics it can function rather well as an invasion training world, and can even make money with the rest of the tiles as stock markets.
What I'd REALLY love is a 300% morale tile. I think that would just about make me sing with glee. Economic bonus tiles wouldn't work, since economic bonuses are already percentile values, and building an Econimic Capitol on a 100% Econ Bonus tile would be pretty much overpowered. It's not OPed for Influence, because Influence isn't nearly as important, and the Capitol doesn't give as much of a bonus.
Reply #9 Top
Hi!
and with two fertility clinics it can function rather well as an invasion training world,

A Fertility Clinic is rather a poor advantage compared to a late-game morale building. The FC gives 19M more pop below 75% approval, and 38M pop at 100% approval. A VRC can easily increase the approval on a planet to 100% and thus doubles the growth. That means at leat 75M more pop, and much higher taxes afterwards.

BR, Iztok
Reply #10 Top
I said Fertility Clinic, not a Food Distribution Center. 100% approval is a given on any of my worlds with below 20B, and that's when both bonuses work
Reply #11 Top
I think that 300% food tiles just need to be taken out of the game, since they have such limited and debatable benefits anyway.
Reply #12 Top
The great thing about this game is that there is no formula. And it should stays like this. There is not a single way to beat this game, like in Civ for example.

LEAVE the 300% food titles there. Just because most people wont use it, doesnt take it out of the game. Its still a option, and that is good.
Reply #13 Top
Heck, I use the 300% food tiles. Why not?? What's the worst that can happen--your morale drops to 40% and you can't grow anymore? You've got plenty of other planets without bonus tiles whose morale is >50% to make up for it. Besides that, the 300% tile lets you stick with a Basic Farm. If morale is such a problem, save the 20bc and don't bother upgrading to a Xeno.
Reply #14 Top
the farming is excellent (as are the 300% bonus tiles) for one really important thing: fighting invasions. You take a hit in morale, but certain planets (like 12 billion pop and higher) are VERY hard to take if you have researched all techs which contribute to soldering.
Reply #15 Top
the farming is excellent (as are the 300% bonus tiles) for one really important thing: fighting invasions. You take a hit in morale, but certain planets (like 12 billion pop and higher) are VERY hard to take if you have researched all techs which contribute to soldering.


So does that work exactly? I know the number of soldiers in a battle is dependant on your overall population, but what's the formula for determining how many there are? It would be useful to understand the mechanism that so I'd know how many troops would be needed to take a planet.

Reply #16 Top
Your population * 100% = the # of soldiers you have.
Reply #17 Top
Your population * 100% = the # of soldiers you have.


That doesn't make sense. Is that multiplying, dividing, what? If multiplying, you'd have to empty an entire planet or two in order to have enough troops for the assault, and if dividing, there's be no troops at all.
Reply #18 Top
Oh, are you asking what exactly is the formula that determines the odds in a battle? That I don't know. And it's random, anyway. What I do is just get a general feel for it, and it depends on your soldiering. Like when attacking the Drengin with only Planetary Invasion researched, Traditional Warfare, you usually need a 1:1 soldier to defending-planet ratio to win. But if you've got Tir Quan, Stellar Marine, and Tidal Disruption, you can go 1:5 using Traditional Warfare and still win. And if I'm using invasion tactics, I just figure in the percentages--it tells you what they are.
Reply #19 Top
Invading troops can easily take out 3x their number, so to take out a planet with 12 billion population, you might need 4 billion troops. Those 4 billion troops come from your planetary population when you load a transport.

The exact ratio of how much the invader will take out depends on soldiering, tech, invasion tactics and chance.
Reply #20 Top
Invading troops can easily take out 3x their number,


I wouldn't say "easily". At least, not if you're behind in soldering. I get 8-to-5 all the time against Drengin if I haven't picked up any soldiering bonuses.
Reply #21 Top
LEAVE the 300% food titles there. Just because most people wont use it, doesnt take it out of the game. Its still a option, and that is good.


I agree. It's not like 300% food bonus somehow detriments another structure built there--i.e. a factory gets a -300% to production because it's on the 'wrong' tile.

Leave it in there, more options the better.
Reply #22 Top
Oh, are you asking what exactly is the formula that determines the odds in a battle?


No, I'd like to know how many troops I can expect a planet to have if I invade it. That would help me determine how many of my troops I'd have to bring along. I've been caught by surprise a few times now, there being many more soldiers than I expected. It would be nice to know how large my ground forces should be when I come "visiting". I'm just sort of guessing now, and not always correctly. I realize that it depends alot on the odds, but it would be nice to at least have a general idea.

Reply #23 Top
The population on the planet is the same as the number of troops they have, so that's where I'm confused. The odds flashing on the invasion screen has nothing to do with the # of people/soldiers on either side--that just says how many people die on the planet for each invading soldier that dies. So if you get "8 to 5", 8 people on the planet will die for every 5 soldiers that die.
Reply #24 Top
If you have a planet with high population growth, keep building transports on that planet and take away the excess population on a regular basis. And don't build farms, they're just not necessary.
Reply #25 Top

the farming is excellent (as are the 300% bonus tiles) for one really important thing: fighting invasions. You take a hit in morale, but certain planets (like 12 billion pop and higher) are VERY hard to take if you have researched all techs which contribute to soldering.


20 billion pops + low morale + propaganda invasion = ???