Dreadlord Dreadnoughts unkillable

Not sure if this is intentional, or some goofy aspect of the new combat system, but I am finding it impossible to kill a Dreadlord Dreadnought.

In my game, the DL ship has around 800 beam damage, no shields. The fleet I am attacking with (three large ships) has about 400 beam damage, again, no shields. Now, my understanding is that this fight should end with a dead DL (since the first round will deal more damage then the ships HP) and TWO of my ships dead due to the fact that on the first shot, everyone kills everyone else, and my understanding was that if the attacker and defender eliminate each other at the same time, the attacker comes away with one ship at 1hp.

However, in practice, every time the DL ship has 1hp, and all my ships are destroyed. This happened three times in a row, I attack a DL ship with 1 hp with a fleet, and every time the DL ship came out on top. Not only is this just ridiculously wrong, but it makes any mission with DLs impossible. In this a bug or an intentional part of the combat system?
5,912 views 8 replies
Reply #1 Top
Actually in fleeted combat, it is the stronger of the last ships on each side that wins with 1 HP. The attacker only wins in a tie (i.e. the last ship on each side is identical), IIRC. So in order to beat the DL, you'll need to either send a fleet big enough (with enough defense) that they don't all die, or build a single ship just as strong as the DL ship.

Since the DL has only 1 HP, the first option is the best one. Just make the biggest fleet you can muster of ships that have strong defenses and only one weapon each.
Reply #2 Top
i beat that kryo is in the captians chair of the dread lord ship lol
Reply #3 Top
kryo, what's the game-balance reason for forcing a survivor? To me, if you build a ship that's all attack and no defence, it should be vulnerable to being taken out by cheaper ships. An eggshell wielding a sledgehammer is still an eggshell.
Reply #4 Top
kryo, what's the game-balance reason for forcing a survivor?


The devs didn't want to have mutual destruction as a potential result of combat.
Reply #5 Top
Why didn't the devs want mutual destruction to occur? I think that it would make the game slightly more challenging as people would have to think harder about how to balance their fleets, even if only a little more.
Reply #6 Top
Alright, I understand that kryo, but a ship that can stand up to 800 damage? With tech maxed out is that possible (and still have the ship have enough weps to do dmg)? And since DL ships always seem better then what you have, when I get to massive hauls and maxed techs, won't it be like 1500 dmg? The scaling seems a bit messed up.
Reply #7 Top
Alright, I understand that kryo, but a ship that can stand up to 800 damage?


Since you only need to deal 1 point of damage to take it out, you only need a *fleet* that can stand 800 damage in a round without being completely destroyed, which should be a significantly easier task. Or alternately, just build a massive fleet of dirt cheap tiny ships with pea shooters on them and no defense, with one ship more than the DL ship has guns. If you can occupy all of its guns and still have a ship alive when it finishes shooting, you win.
Reply #8 Top
Hi!
understanding was that if the attacker and defender eliminate each other at the same time, the attacker comes away with one ship at 1hp.

Not always the attacker. There are already some posts about that issue. IMO it's an unintended game glitch.

BR, Iztok