Tech trading after 1.5x.

After I downloaded 1.5x my ability to tech trade seems to have basically disappeared. Even with a sizable diplomatic advantage all I seem to get is a no for an answer or I have to give away the store to get a yes. I know the patch info says they changed tech trading but to trade now,so far, I'd have to be a fool to agree to the terms. Does anyone else notice this or have any suggestions? Thanks.
5,328 views 13 replies
Reply #1 Top
Odd, I've had no real trouble. The AI's a little tougher, sure, but I've been able to make plenty of mutually helpful trades under the new patch. Early game it's hard to pry much out of them, but then that's just sensible.
Reply #2 Top
I found the 1.5X AI to be unreasonable about trading colonization techs and engine tech, but otherwise a workable tech trading partner.

Basically, the AI seems to either value the colonization techs at a fortune (if it owns planets of that type, or it sees uncolonized planets of the type) or at nothing (if all the planets of the type are colonized).
Reply #3 Top
Its much stingier in 1.5x...I definitely notice this. Your "incredible ability in diplomacy "gives you..well, not much. Youd need to really be over the top in your diplo ability to trade for medium range or higher techs now...and you wont be seeing many "sweetheart deals", even from your treaties (though there are still exploits...wait til an economic boom event and see what you can get for your economic treaty...its like christmas...the korath gave me all of their protected techs and their full compliment of ten sporeships). Ive also noticed that the AI wont outright "sell" techs very easily, except for absurd amounts now...youre almost always going to need to pony up some good tech in return , with a bunch of money on top.


All in all, its probably a good thing as diplomacy has always been cheesy, and is how people beat suicidal difficulty, which shouldnt really be winnable if its working right. The only thing is, the AI seems to trade just as prolifically amongst istelf as it ever did, though its even harder for the player to pick up tech. This makes it more appealing than ever to disable tech trading in the game all together.


Strangely though, its still dirt cheap (relatively speaking) to spam player sponsored wars all over the place. This doesnt seem right to me. With a third to half of the diplo tree completed and diplotrans (showcase too if you can swing it), wars cost about 1500-2000 cash to start, compared to ungodly sums for non protected medium grade techs (you can forget buying any weapon tech outside of the earliest tiers or any of the protecteds).


I would also like to see it easier to pry colonization techs from the AI. On the top three hardest difficulties, the absurd reseach rate the AI has makes reseaching the time intensive colony tech not only impractical to research, but downright dangerous to spend time on...and the AI essentially has them all from the beginning. If I dont get them through invasion or a cheesy treaty trade, I dont get them at all, effectively removing them from the players scope of play....which is no fun.
Reply #4 Top

All in all, its probably a good thing as diplomacy has always been cheesy, and is how people beat suicidal difficulty, which shouldnt really be winnable if its working right. The only thing is, the AI seems to trade just as prolifically amongst istelf as it ever did, though its even harder for the player to pick up tech. This makes it more appealing than ever to disable tech trading in the game all together.


The devs have repeatedly stated that the AI can't tell the human from another AI player. I wonder what those AI deals look like.
Reply #5 Top
All in all, its probably a good thing as diplomacy has always been cheesy, and is how people beat suicidal difficulty, which shouldnt really be winnable if its working right.


The problem is, they're not really making the AI that much smarter--only making Suicidal unwinnable. There's a difference.
Reply #6 Top


The devs have repeatedly stated that the AI can't tell the human from another AI player. I wonder what those AI deals look like.


I wonder how the AI can make deals *at all*. I mean, if techA and techB are equally valued, it doesn't seem to want to part with techA for less than techB + 1000 BC. If the AI won't accept an unfair deal as the buyer, then it would never buy from an AI. If it *will* accept an unfair deal as a buyer, then the AI's are just passing money back and forth, and it doesn't slow down their trading at all.

Of course, if the AI's are offering 'techB + 1000BC for your techA' deals to each other, you do wonder why the human never recieves such a rich offer.
Reply #7 Top
Well, its difficult to quantify...like I said the AI *seems* to trade just as prolifically amongst itself as ever, while its tougher for me. As I play most of my games on Obscene anymore, this could simply be a factor of them having the "Huge Buttloads of Cash" (tm) and tech to trade that they do. Maybe the situation is further exacerbated by the possibility that the AI is aware it has all that money and is smart enough to know it doesnt really need my money. I dont know what the AIs capabilities are in this area.

Regardless, Im closer than ever to joining the "disable tech trading" crowd....were it not for a few remaining cheesy tactics and my fear of just being totally overun by runaway AI tech bonuses on the higher levels...as its clearly becoming more of a liability than a boon.


The problem is, they're not really making the AI that much smarter--only making Suicidal unwinnable. There's a difference.


Well, this is always kind of the idea I got from Brad....that he'd like suicidal to be all but unwinnable...the warp 10...an unreachable standard that served to uncover weaknesses and exploits in the game. Seeing as he seems to frequently make changes to the game to directly address what people are doing to win the game on that difficulty.

The diplomacy nerfs in the patch certainly made it closer to being so...but player sponsored wars still need addressed. Not only should they be much tougher to outright buy, there should be a cooldown period in between wars(like there is with any diplomatic transaction) so you cant just keep spamming them, restarting them the same turn the ai declares peace (and also so the AI had to respect the peace treaty I just paid them to sign for at least a little while).

Id like to see some diplo mechanics introduced whereby you could gradually engage in trying to destabilize the realtions between nations over time without resorting to the ham fisted approach of paying them to instantly go to war(which should be prohibitively expensive). Also, it could be used to drop the relations between two nations that have grown too close to be paid off to fight each other. Someone suggested to me this could be a function attached to spies, lending them some more desperately needed value.

Reply #8 Top
I've noticed that the AI seems to value the colonization techs and Treaties a lot less.

In my old DA games, I simply picked Super Adapter as I could use the free techs to trade. And I could get a lot, especially if I blitz researched the diplomacy techs and got the Dipl trade goods. I can't do this anymore. I enjoy it though, its harder to get in with races.

Oh yes, BingJack and Vinraith, you might like this. The Debug.err File keeps track of all game events. This includes, Tech trades, battles, and other things. You prolly can only do this after you've ended the game (like exited - not played a full game), but with the beauty of Ctr F and searching for the words trade, you can prolly get an idea of not only what they are trading, but how much they are trading too.
Reply #9 Top
I agree with Bingjack's assessment.

It's super cheap and easy to start wars. I play on large, easily have 20-30k saved up by the time the inevitable early wars hit, and I can pay several AIs to fight at 2-3k-ish each. One can easily pay more to upgrade a single ship at times. And you'd be lucky to buy any but an intro level tech for that amount.

In my first game after the patch, I found that AIs were seemingly freely trading good techs. I tried to get a tech 3 of them had, and they wanted about 20 techs for the one.

In my second/current game, tech trading is disabled. I'm not that fond of playing against "team research."

I definitely think it's cheesy if players can easily trade for techs and grossly manipulate the tech landscape (and think abusing the AIs via diplo is cheesy). However, it's equally cheesy when the AIs readily share tech but want "the store" from players.

Do the AIs have the same 10 turn limit on contacting other AIs? Not that it matters when you're practically giving away techs to other AIs.
Reply #10 Top
I've noticed that the AI seems to value the colonization techs and Treaties a lot less.


Well, they seem to value everything less across the board, in the sense that everythings more expensive. But, treaties were clearly broken before (twice a game you could raid another civs techstores at will, and pull totally even with everyone else, without doing any research yourself.


One good thing Ill say about the treaty trading, is that now the AI seems to make value judgements about them. Research and economic treaties are no longer interchangeable, each one is evaluated seperately. Early in the game, I was lucky to get 20bc for my economic treaty (because I had no economy), but later in the game (when an economic boon event was going on...an exploit, but it does show that the AI is actually looking at your bank statements), I was able to get one of the old "monty haul" deals.

Reply #12 Top

I'm sorry, is there proof that the AI is giving to each other freely?


Not only is there no proof, it's the fundamental opposite of how the devs say the game works. I really don't see why they'd be lying about something like that.
Reply #13 Top
I'm sorry, is there proof that the AI is giving to each other freely?


Any trades between AIs will be shown in the debug file, and in 1.5X there are a lot less of them.