Customized opponents "losing" their customization.

Meh

Hi,

I've noticed that occasionally the "personality" settings for an AI will not effect them in-game - for instance setting aggression to max. It seems as though they are resetting to default. It doesn't seem to effect the AIs with any consistency: if I set all AIs to max aggression, some will end up being hyper-aggressive with the "--warmonger, -militaristic" diplomatic penalties and others will not.

I play with opponents set to random if that's any help.

Cheers

h

6,760 views 11 replies
Reply #1 Top
I've also noticed that one civ that I set to aggressive went to war with me and all of a sudden made peace and was neutral. Now I don't know if this is a huge leap or it's realistic cause it never happened to me before.
Reply #2 Top
Ok, I'm still seeing this with 1.5X. Some opponents are hyper-aggressive and some are not. Probably has something to do with selecting random opponents...

In my current game the Drath and Arceans are '--warmongering' and '-militaristic'. The drengin are merely militaristic (as usual) and the krynn and korx are none of the above. This is despite having set all AIs aggression to 100%. I even started another game to double check that yes, they were all still set to 100 aggression.

Is there any way to check the in-game aggression value? with the cheat/debug mode?

Cheers

h
Reply #3 Top
Well, I hate replying to my own post, but the opponents are definitely reverting to default AI profiles. The drengin, whom I had switched over to "Super-Warrior" as I dislike the "Super-Dominator" ability, are still getting loads of "Super-Dominator-Free-Experience-For-Any-Half-Decent-Ship-Lets-Slow-Down-The-Game-To-A-Crawl Corvettes".

Cheers

h
Reply #4 Top
i haven't noticed this. i make it a point to use the "save" function when customizing my opponents, so maybe that's affecting things?
Reply #5 Top
OK, I just confirmed part of what you're seeing. I made a customized race called the Ur'Quan and set all their stats and made them a member of the War Party. When I played in a test game I set cheat parameters so I could see their stats. Instead of being a War Party group, they were Federalists. I went back out and confirmed my custom race was saved properly (they were). I also went and tested the Sentient Data Network, and though they are Technologists in their settings, last game they were War Party instead.

I'll let Stardock know about this, and ask them to read the thread.
Reply #6 Top
Horatio, for the other issue, resave your customized version of the Drengin with a different name... like Drengin-X. I'm curious if that resolves your other issue. With my pure custom races I haven't seen the super-ability set to anything other than what I assigned them.
Reply #7 Top
As I noted on other threads, the AI picks its own party and spends its own unused ability points. Those two particular things changing is not a bug. Counterintuitive perhaps, when you have the option to futilely set them, but not a bug.
Reply #8 Top
Sorry to feed the bug-fire Kyro.
Reply #9 Top
As I noted on other threads, the AI picks its own party and spends its own unused ability points. Those two particular things changing is not a bug. Counterintuitive perhaps, when you have the option to futilely set them, but not a bug.


Wait...so are you saying, the much vaunted ability to "create your own opponents" in DA is actually a waste of time? It doesnt matter what abilities you pick for them, they are going to pick their own anyways?

Reply #10 Top
As I noted on other threads, the AI picks its own party and spends its own unused ability points. Those two particular things changing is not a bug. Counterintuitive perhaps, when you have the option to futilely set them, but not a bug.


So now your saying or so the way I understand it, if I set the abilities meter to 0%, it won't allocate its unused ability points because it won't have any???
Reply #11 Top
Wait...so are you saying, the much vaunted ability to "create your own opponents" in DA is actually a waste of time? It doesnt matter what abilities you pick for them, they are going to pick their own anyways?


I haven't checked if the AI will re-pick abilities if you've spent all the points already, I only know from my own experience that they do appear to pick abilities when you set none at all.

I'd probably chalk the political parties being overriden myself as a holdover from the DL behavior. AIs have always picked their own parties (even in DL), but now that you have the option to set it yourself in-game, this behavior makes a lot less sense (but still some, since you don't always set it manually). The question then is, how can the AI know whether it should pick for itself or not? Might have to see if the devs could add a checkbox to let the AI pick or force it to use what it's given.