Custom races are broken
from
GalCiv2 Forums
This is more of a major balance issue than a bug, but I haven't seen it mentioned here.
Why are custom races so utterly useless and broken? With some games under my belt, I finally decided to try a custom race and indeed to try customizing my opponents. I quickly realized that if you customize a built-in race you get a package of abilities that would cost 20+ points if bought directly (though in many cases they're impossible to buy), plus 10 freely chosen points. With a custom race you get 15 freely chosen points.
Um... what?
Using custom races as opponents basically means lowering the difficulty level of the game. Using them for yourself makes the game harder but also, paradoxically, LESS CUSTOM because you have less points to specialize and less ability to depart from the norm.
And really, the "built in" races are semi-custom packages. You can change their faces, names, ship designs and colors, personalies, and bonus picks. The only things you can't change are their base ability combos - a particular combination of abilities plus a particular super ability.
So the only true purpose of a "custom race" mechanism in Dark Avatar must be the ability to select your own "base ability combo" (above and beyond the ten free spending points). But currently there is a pathetic five points to do that, when in reality more like 20-25 would be necessary (for a total of 30-35 points).
The other problem, though I wouldn't class this one as a bug since it's not a simple matter of having left a point value too low, is that even *with* that many points you couldn't challenge customized versions of the default races, because they can "double up" purchased bonuses on top of their existing racial bonuses to achieve levels that custom races couldn't match no matter how much they spend.
Why are custom races so utterly useless and broken? With some games under my belt, I finally decided to try a custom race and indeed to try customizing my opponents. I quickly realized that if you customize a built-in race you get a package of abilities that would cost 20+ points if bought directly (though in many cases they're impossible to buy), plus 10 freely chosen points. With a custom race you get 15 freely chosen points.
Um... what?
Using custom races as opponents basically means lowering the difficulty level of the game. Using them for yourself makes the game harder but also, paradoxically, LESS CUSTOM because you have less points to specialize and less ability to depart from the norm.
And really, the "built in" races are semi-custom packages. You can change their faces, names, ship designs and colors, personalies, and bonus picks. The only things you can't change are their base ability combos - a particular combination of abilities plus a particular super ability.
So the only true purpose of a "custom race" mechanism in Dark Avatar must be the ability to select your own "base ability combo" (above and beyond the ten free spending points). But currently there is a pathetic five points to do that, when in reality more like 20-25 would be necessary (for a total of 30-35 points).
The other problem, though I wouldn't class this one as a bug since it's not a simple matter of having left a point value too low, is that even *with* that many points you couldn't challenge customized versions of the default races, because they can "double up" purchased bonuses on top of their existing racial bonuses to achieve levels that custom races couldn't match no matter how much they spend.