Planet Finances

I'm trying to get a better feel for the financial aspect of the game. On the planet screen you can see a box that shows Income, Spending, and Maintaince for a particular planet. I understand that Maintainance is what you spend for the structures on that planet, but does anyone know exactly what Spending is spent on and how it's calculated? My goal is to see if I can reduce it when money is tight. Thanks!
5,569 views 5 replies
Reply #1 Top
Playing around with a few production queues in my current game, I've found that it costs 17.5 credits for each industrial sectors used to create a starship. It costs about 8 credits for each each industrial sector used to create or upgrade a structure. Therefore, if you are build a starship and working on a structure on the same planet it will cost you 25.5 credits every week.

The above does not include any type of production bonus from focused production, starbases, tiles or planetary production bonuses. Any of those types of bonuses will skew the numbers because the increase the amount of production points. However, my custom race does have a 20% Social Production and 30% Military Production bonuses. My current custom race is also Industrialists which gives another 20% to Mocial and Military bonuses.

Therefore, if my planet has 10 industrial sectors pumping out nothing but starships then the weekly expense will be 175 credits for production and 50 credits for the maintenance of those industrial sectors. That totals to 225 credits a week in my current game.

Note, the Demostic Stats screen that shows your expenses do not automatically update for some reason. After making some changes to a planet's productuion queue, I would need to view the expense screen and then adjust the tax rate up or down and then back to the original percentage for the expenses to be refreshed.
Reply #2 Top
does anyone know exactly what Spending is spent on and how it's calculated? My goal is to see if I can reduce it when money is tight


spending is the sum of money that your planet is spending on research and industrial production. it's a product of the sum of base units your factories and research centers have (alonside the colonial capital) and any bonuses you get from economic starbases, ability bonuses, etc (for which you only pay half).

you can reduce it using the industrial capacity slider on your F4/economy screen. if you want to reduce it on a particular planet but not others, you'll have to deconstruct some of your factories and research bases; unfortunately there's no way to tweak it on a per-planet basis.
Reply #3 Top
Playing around with a few production queues in my current game, I've found that it costs 17.5 credits for each industrial sectors used to create a starship. It costs about 8 credits for each each industrial sector used to create or upgrade a structure.


actually this depends on your bonuses. if your bonuses are 0, it's 1 BC per production unit (include research). bonus production from a high score costs .5 BC per unit of production. since you get at least small bonuses from many different sources, how much an industrial center or discovery sphere actually costs you varies from game to game, planet to planet, and turn to turn.
Reply #4 Top

Playing around with a few production queues in my current game, I've found that it costs 17.5 credits for each industrial sectors used to create a starship. It costs about 8 credits for each each industrial sector used to create or upgrade a structure.


actually this depends on your bonuses. if your bonuses are 0, it's 1 BC per production unit (include research). bonus production from a high score costs .5 BC per unit of production. since you get at least small bonuses from many different sources, how much an industrial center or discovery sphere actually costs you varies from game to game, planet to planet, and turn to turn.


Yes, I know.

I listed my bonuses that affects the cost per week in my second paragraph. 20% for military and social production bonuses due to an Industrialist political party. Another 20% to military and 30% to social production bonuses due to custom race bonuses.

The planets I used to check had no bonuses whatsoever. There is no bonus from military or social production focus. No "negative bonus" due to research focus. And finally there are no bonuses from nearby economic starbases.

What do you mean by:


bonus production from a high score costs .5 BC per unit of production.


???
Reply #5 Top
To the OP

I think you should really be concerned about your economy from the very beginning. I keep a watchful eye on your income and expenses. As your empire begins to grow try to make sure your income grows faster than your expenses.

Be mindful of the maintenance cost of each ship in your fleet. When designing a starship it is often too easy to simply put the best weapons and defenses on a ship while ignoring the maintenance costs.

Research those techs that gives you better factories and income generating structures. Also, never allow your planets' population to grow beyond 20 billion, you'll need too many approval improving structures to justify increase in taxes.

Move to a Star Federation government as soon as possible to get the 30% economic bonus. The more democratic your government is, the more money you generate.

It's been a very long time since I played GalCiv 1, and I am currently just on my 2nd GalCiv 2 game (not Dark Avatar), but my economy is robust enough to generate over 40k of net income per week. That's total revenue minus total expenses. Of course the economic boon random event helps too.