Gameplay aspects I don't understand
Such as ship upgrades
from
GalCiv2 Forums
Ok I have been playing this game for three days. I'm on beginner level on a medium map against 3 AIs, and so far I am easily kicking the crap out of them. Here are the gameplay aspects I still really don't get and would help me a lot to understand.
1. When you research a ship upgrade, such as ion drives and the like, which increase speed. Does it: a) automatically upgrade all actual and potential ships to which this upgrade can apply;
only apply to ships you build after the upgrade; c) don't apply to any ships except if you modify the designs to include the upgraded components ?
2. What does the "upgrade" button do when you have a ship selected? From what I understand it changes the ship into something else. But how can I know what the upgrade will do? Can I make an existing fighter a better fighter through this option, for instance? What does all the indications on the window that appears when you hit this button mean?
3. How can I prevent a planet from switching to the enemy when there's a secessionist movement? I have been unsuccessful after buying 4 embassies on one.
4. What is required to send ship outs further into space? I noticed colony ships can often travel further than other ships. Does the range depend on the ship? If so, what part of the ship influences this? I also noticed building an influence starbase would extend the traveling range of all my ships around it. Is it because it is an influence starbase or just because it is a starbase? Anything else I can build that extends this range?
5. What effect does trading posts modules on starbase have on trade? Yes, there's a 10% bonus written on paper, but when and where does that apply? Does that effect the weekly amount I get from trade routes? Must the starbase circle of influence include the starting planet or just the trade route?
6. Please give a detailed example of an attack against an enemy, as I didn't try it and am approximately clueless on how to achieve this. What is the goal: conquest of enemy planets, or ships, or simply destruction? Where and under what circumstances do the battles take place?
That'll be all for now.
1. When you research a ship upgrade, such as ion drives and the like, which increase speed. Does it: a) automatically upgrade all actual and potential ships to which this upgrade can apply;
2. What does the "upgrade" button do when you have a ship selected? From what I understand it changes the ship into something else. But how can I know what the upgrade will do? Can I make an existing fighter a better fighter through this option, for instance? What does all the indications on the window that appears when you hit this button mean?
3. How can I prevent a planet from switching to the enemy when there's a secessionist movement? I have been unsuccessful after buying 4 embassies on one.
4. What is required to send ship outs further into space? I noticed colony ships can often travel further than other ships. Does the range depend on the ship? If so, what part of the ship influences this? I also noticed building an influence starbase would extend the traveling range of all my ships around it. Is it because it is an influence starbase or just because it is a starbase? Anything else I can build that extends this range?
5. What effect does trading posts modules on starbase have on trade? Yes, there's a 10% bonus written on paper, but when and where does that apply? Does that effect the weekly amount I get from trade routes? Must the starbase circle of influence include the starting planet or just the trade route?
6. Please give a detailed example of an attack against an enemy, as I didn't try it and am approximately clueless on how to achieve this. What is the goal: conquest of enemy planets, or ships, or simply destruction? Where and under what circumstances do the battles take place?
That'll be all for now.
Have fun.